﻿//Language File. Any line starting with '//' will be ignored.
//
//At each value replace the text between the quotes to change the in-game text.
//Leave the number in place, as that is how Besiege knows which text to replace.
//
//'----' Denotes a different scene.
//'--' Denotes a section in a scene.
// No dashes denotes the English text.
// Text within '[' and ']' in a comment is a note about that comment.
// - Any comment that specifies a required word or phrase must include that in the final translation. If it is not included, the English text will be used. (See #1 for an example.)
//
// Including '\n' in a translation will instead write a new line, in game. (See #37 for an example.)
//
// TIP: Load this in Notepad++ (free) and set the 'Language' on the top bar to 'C#'- this will nicely highlight the format of this file. 

//This line is required to detect that it is a language file. Please leave untouched.
[Besiege Language File]
//The details about the language. Both are required. 
//The systemLanguage needs to be one of the following list so it can be recognised from the system language: https://docs.unity3d.com/540/Documentation/ScriptReference/SystemLanguage.html
systemLanguage = "English"
languageName = "English"

//This line is required to know when the body of the translations starts. Please leave untouched.
[Begin Translations]

// By Spiderling
1 = "BY SPIDERLING"

// Options
2 = "O P T I O N S"

// To Rotate
3 = "TO   ROTATE"

// Sandbox
4 = "S A N D B O X"

// Work In Progress!
5 = "WORK IN PROGRESS!"

// Old Sandbox
6 = "O L D    S A N D B O X"

// An Outdated Version of the Sandbox
7 = "AN OUTDATED VERSION OF THE SANDBOX"

// Barren Expanse
8 = "B A R R E N   E X P A N S E"

// Empty Landscape to Test Machines
9 = "EMPTY  LANDSCAPE  TO  TEST  MACHINES"

// M U L T I V E R S E
10 = "M U L T I V E R S E"

// MULTIPLAYER & LEVEL CREATOR
11 = "MULTIPLAYER & LEVEL CREATOR"

// Moon
12 = "Moon"

// ALT CONNECTION
13 = "ALT CONNECTION"

// Couldn't join match, Linux and macOS cannot join Crossplay matches! Please ask the host to turn the Crossplay option off.
14 = "Couldn't join match, Linux and macOS cannot join Crossplay matches! Please ask the host to turn the Crossplay option off."

// Couldn't join match! Please upgrade your game to the 64-bit version, or ask the host to turn the Crossplay option off.
15 = "Couldn't join match! Please upgrade your game to the 64-bit version, or ask the host to turn the Crossplay option off."

// Playfab Network ID
16 = "Playfab Network ID"

// Invalid Playfab network ID! Please check the field and try again.
17 = "Invalid Playfab network ID! Please check the field and try again."

// Couldn't start multiplayer because the Multiplayer privilege is disabled!
18 = "Couldn't start multiplayer because the Multiplayer privilege is disabled!"

// Couldn't join match, the server is empty!
19 = "Couldn't join match, the server is empty!"

// You have reached the end of the demo! Thanks very much for playing, and please consider supporting us by buying the full version!
21 = "You have reached the end of the demo! Thanks very much for playing, and please consider supporting us by buying the full version!"

// NOT INCLUDED IN DEMO
22 = "NOT INCLUDED IN DEMO"

// DEMO VERSION
23 = "DEMO VERSION"

// Thank you for downloading this demo!\nThis version contains the first 5 levels of the game, but please note that saving and loading is not supported.
24 = "Thank you for downloading this demo!\nThis version contains the first 5 levels of the game, but please note that saving and loading is not supported."

// Conquered
25 = "Conquered"

// Destroy Ipsilon to Unlock
26 = "DESTROY IPSILON TO UNLOCK"

// Coming in a Future Update
27 = "COMING IN A FUTURE UPDATE"

// Under Construction
28 = "UNDER CONSTRUCTION"

// Destroy Tolbrynd To Unlock
29 = "DESTROY TOLBRYND TO UNLOCK"

// Options
40 = "O  P  T  I  O  N  S"

// Shadows
41 = "SHADOWS"

// SSAO
42 = "SSAO"

// FXAA
43 = "FXAA"

// DOF
44 = "DOF"

// Bloom
45 = "BLOOM"

// Vignette
46 = "VIGNETTE"

// Windowed
47 = "WINDOWED"

// Blood
48 = "BLOOD"

// More Accurate Physics
49 = "MORE ACCURATE\nPHYSICS"

// Language
50 = "LANGUAGE"

// Resolutions
100 = "R E S O L U T I O N S"

// Auto Set
101 = "AUTO SET"

// Resolution
102 = "R E S O L U T I O N"

// Custom
103 = "C U S T O M"

// The Isle Of
200 = "THE ISLE OF"

// Ruled By Queen Wynnfrith
201 = "RULED BY QUEEN WYNNFRITH"

// Provinces
202 = "PROVINCES"

// Conquered
205 = "CONQUERED"

// Zone 1
206 = "ZONE 1"

// Southern Cottage
207 = "SOUTHERN COTTAGE"

// Conquered!
208 = "CONQUERED!"

// Zone 2
209 = "ZONE 2"

// Southern Mill
210 = "SOUTHERN MILL"

// Zone 3
211 = "ZONE 3"

// Old Howl Battlefield
212 = "OLD HOWL BATTLEFIELD"

// Zone 4
213 = "ZONE 4"

// Perimeter Wall
214 = "PERIMETER WALL"

// The Queen's Fodder
215 = "THE QUEEN'S FODDER"

// Zone 5
216 = "ZONE 5"

// Old Mining Site
217 = "OLD MINING SITE"

// Zone 6
218 = "ZONE 6"

// Standing Stone
219 = "STANDING STONE"

// Zone 7
220 = "ZONE 7"

// Thinside Fort
221 = "THINSIDE FORT"

// Zone 8
222 = "ZONE 8"

// Midlands Encampment
223 = "MIDLANDS ENCAMPMENT"

// Zone 9
224 = "ZONE 9"

// Lyre Peak
225 = "LYRE PEAK"

// Highland Tower
226 = "HIGHLAND TOWER"

// Zone 10
227 = "ZONE 10"

// Pine Lumber Site
228 = "PINE LUMBER SITE"

// Solomon's Flock
229 = "SOLOMON'S FLOCK"

// Marksman's Pass
230 = "MARKSMAN'S PASS"

// Zone 11
231 = "ZONE 11"

// Wynnfrith's Keep
232 = "WYNNFRITH'S KEEP"

// Ruled By Duke Aras
333 = "RULED BY DUKE ARAS"

// Work In Progress
334 = "WORK IN PROGRESS"

// The Duke's Plea
339 = "THE DUKE'S PLEA"

// Southern Shrine
342 = "SOUTHERN SHRINE"

// Scouts Of Tolbrynd
344 = "SCOUTS OF TOLBRYND"

// The Duke's Prototypes
346 = "THE DUKE'S PROTOTYPES"

// The Duke's Dear Freighters
348 = "THE DUKE'S DEAR FREIGHTERS"

// Grand Crystal
349 = "GRAND CRYSTAL"

// Farmer Gascoigne
351 = "FARMER GASCOIGNE"

// Zone 22
352 = "ZONE 22"

// Village Of Diom
353 = "VILLAGE OF DIOM"

// Zone 23
354 = "ZONE 23"

// Zone 24
355 = "ZONE 24"

// Midland Patrol
356 = "MIDLAND PATROL"

// Zone 25
357 = "ZONE 25"

// Valley Of The Wind
358 = "VALLEY OF THE WIND"

// Zone 26
359 = "ZONE 26"

// Odd Contraption
360 = "ODD CONTRAPTION"

// Zone 27
361 = "ZONE 27"

// Diom Well
362 = "DIOM WELL"

// Zone 28
363 = "ZONE 28"

// Surrounded
364 = "SURROUNDED"

// Zone 29
365 = "ZONE 29"

// Sacred Flame
366 = "SACRED FLAME"

// Zone 30
367 = "ZONE 30"

// Argus' Grounds
368 = "ARGUS' GROUNDS"

// Zone 31
369 = "ZONE 31"

// The Duke's Knowledge
370 = "THE DUKE'S KNOWLEDGE"

// Zone 32
371 = "ZONE 32"

// The Venerated Heart
372 = "THE VENERATED HEART"

// Zone 33
373 = "ZONE 33"

// Shattered Field
374 = "SHATTERED FIELD"

// Bomb
503 = "BOMB"

// Mods
504 = "MODS"

// Tooltips
505 = "TOOLTIPS"

// Smooth Camera
506 = "SMOOTH CAMERA"

// Open Screenshot Folder
507 = "OPEN SCREENSHOT FOLDER"

// Press F12 To Take A Screenshot
508 = "PRESS F12 TO TAKE A SCREENSHOT"

// G E N E R A L
509 = "G E N E R A L"

// S E T T I N G S
517 = "S E T T I N G S"

// V I S U A L
518 = "V I S U A L"

// Skins
519 = "SKINS"

// Cluster
520 = "CLUSTER"

// Burn Objects On Click
521 = "BURN OBJECTS ON CLICK"

// Prevents Level Progression
522 = "PREVENTS LEVEL PROGRESSION"

// Make Machine Invincible
523 = "MAKE MACHINE INVINCIBLE"

// D R A G    O B J E C T S
525 = "D R A G    O B J E C T S"

// G  O  D
527 = "G  O  D"

// Zero Gravity Mode
528 = "ZERO GRAVITY MODE"

// Zero
530 = "ZERO"

// G
531 = "G"

// Infinite Ammo
532 = "INFINITE AMMO"

// Reset Camera
534 = "RESET CAMERA"

// Mood Stream
536 = "MOOD STREAM"

// Use The Slider To Adjust The Timescale
540 = "USE THE SLIDER TO ADJUST THE TIMESCALE"

// G O D   T O O L S   A C T I V E
542 = "G O D   T O O L S   A C T I V E"

// This Machine Uses The Following\nSkin Packs You Don't Have. \nClick A Pack To Locate It On Workshop.
543 = "THIS MACHINE USES THE FOLLOWING\nSKIN PACKS YOU DON'T HAVE. \nCLICK A PACK TO LOCATE IT ON WORKSHOP."

// Blocks
545 = "BLOCKS"

// Mechanical
546 = "MECHANICAL"

// Weaponry
547 = "WEAPONRY"

// Flight
548 = "FLIGHT"

// Basic
549 = "BASIC"

// Armour
550 = "ARMOUR"

// Locomotion
551 = "LOCOMOTION"

// Search
552 = "SEARCH"

// Small Wooden Block
553 = "SMALL WOODEN BLOCK"

// Wooden Block
554 = "WOODEN BLOCK"

// Motor
555 = "MOTOR"

// To Flip A 
557 = "TO FLIP A "

// Wheel When
558 = "WHEEL WHEN"

// Hovering Over It
559 = "HOVERING OVER IT"

// Wheel
560 = "WHEEL"

// Controls
561 = "CONTROLS"

// Steering
562 = "STEERING"

// Control With
563 = "CONTROL WITH"

// H I N G E
564 = "H I N G E"

// Brace
565 = "BRACE"

// Click And Drag
566 = "CLICK AND DRAG"

// To Draw A Brace
567 = "TO DRAW A BRACE"

// Between Two Points
568 = "BETWEEN TWO POINTS"

// Log Block
571 = "LOG BLOCK"

// Wooden Pole
572 = "WOODEN POLE"

// Swivel
578 = "SWIVEL"

// J O I N T
579 = "J O I N T"

// Ball Joint
580 = "BALL JOINT"

// Wooden Panel
581 = "WOODEN PANEL"

// Grip Pad
582 = "GRIP PAD"

// High Friction
583 = "HIGH FRICTION"

// Pin Block
584 = "PIN BLOCK"

// Freeze Blocks\nIn Place
585 = "FREEZE BLOCKS\nIN PLACE"

// To Activate
587 = "to activate"

// Press
588 = "press"

// Block
589 = "BLOCK"

// Camera
590 = "CAMERA"

// Scaling Block
591 = "SMOOTH SURFACE BLOCK"

// Unpowered
604 = "UNPOWERED"

// L A R G E
606 = "L A R G E"

// S M A L L
611 = "S M A L L"

// Medium
613 = "MEDIUM"

// C O G
614 = "C O G"

// Powered
616 = "POWERED"

// Cog When
619 = "COG WHEN"

// M E D I U M
623 = "M E D I U M"

// Decoupler
628 = "DECOUPLER"

// To Disconnect
629 = "to disconnect"

// S  P  R  I  N  G
632 = "S  P  R  I  N  G"

// To Contract
633 = "to contract"

// Hold
634 = "hold"

// Contractable
635 = "CONTRACTABLE"

// To Draw A Spring
637 = "TO DRAW A SPRING"

// Suspension
639 = "SUSPENSION"

// S L I D E R
640 = "S L I D E R"

// Piston
641 = "PISTON"

// To Extend
644 = "to extend"

// To Extend A 
646 = "TO EXTEND A "

// Piston While Building
647 = "PISTON WHILE BUILDING"

// When Hovering Over It
648 = "WHEN HOVERING OVER IT"

// Spinning Block
649 = "SPINNING BLOCK"

// Grabs Anything
651 = "GRABS ANYTHING"

// To Drop Object
652 = "to drop object"

// Grabber
654 = "GRABBER"

// It Touches
655 = "IT TOUCHES"

// Wind Up
658 = "WIND UP"

// Simple Rope
660 = "SIMPLE ROPE"

// To Draw A Rope
662 = "TO DRAW A ROPE"

// Winch
664 = "WINCH"

// Unwind
667 = "UNWIND"

// Metal Spike
680 = "METAL SPIKE"

// Metal Blade
681 = "METAL BLADE"

// Circular Saw
682 = "CIRCULAR SAW"

// Drill
683 = "DRILL"

// To Ignite
685 = "to ignite"

// Cannon
687 = "CANNON"

// Only 1 Shot
688 = "ONLY 1 SHOT"

// Shoots If Heated
689 = "SHOOTS IF HEATED"

// Shrapnel
696 = "SHRAPNEL"

// Repeating
698 = "REPEATING"

// Crossbow
699 = "CROSSBOW"

// To Fire
700 = "to fire"

// Has 30 Bolts
702 = "HAS 30 BOLTS"

// Thrower
704 = "THROWER"

// F L A M E
707 = "F L A M E"

// Lasts 10 Seconds
708 = "LASTS 10 SECONDS"

// Y
709 = "y"

// To Pull
710 = "to pull"

// V A C U U M
713 = "V A C U U M"

// To Shoot
715 = "to shoot"

// W A T E R
718 = "W A T E R"

// Small Torch
719 = "SMALL TORCH"

// B O M B
720 = "B O M B"

// This Is The Only Block
721 = "THIS IS THE ONLY BLOCK"

// Explodes On Impact
722 = "EXPLODES ON IMPACT"

// Able To Destroy Brick
723 = "ABLE TO DESTROY BRICK"

// To Detonate
725 = "to detonate"

// Grenade
727 = "GRENADE"

// Remote
728 = "REMOTE"

// To Launch
730 = "to launch"

// Rocket
732 = "ROCKET"

// Explosive
733 = "EXPLOSIVE"

// Flaming Ball
734 = "FLAMING BALL"

// Boulder
735 = "BOULDER"

// B L O C K
737 = "B L O C K"

// To Fly
738 = "to fly"

// F L Y I N G
740 = "F L Y I N G"

// Aerodynamic
741 = "AERODYNAMIC"

// To Invert
743 = "TO INVERT"

// Lift Direction When
744 = "LIFT DIRECTION WHEN"

// Propeller
746 = "PROPELLER"

// Wing
754 = "WING"

// Wing Panel
755 = "WING PANEL"

// Ballast
756 = "BALLAST"

// Adjustable Weight
757 = "ADJUSTABLE WEIGHT"

// Balloon
758 = "BALLOON"

// Adjustable Buoyancy
759 = "ADJUSTABLE BUOYANCY"

// Metal
760 = "METAL"

// Heat Resistance
761 = "HEAT RESISTANCE"

// Pierce Resistance
763 = "PIERCE RESISTANCE"

// Plate
764 = "PLATE"

// Plow
775 = "PLOW"

// Half Pipe
776 = "HALF PIPE"

// Low Friction
777 = "LOW FRICTION"

// Holder
778 = "HOLDER"

// Spike Ball
779 = "SPIKE BALL"

// Default
781 = "DEFAULT"

// Custom
784 = "CUSTOM"

// 1/4
785 = "1/4"

// Refresh Skins
795 = "REFRESH SKINS"

// Find Skins
796 = "FIND SKINS"

// Manage Packs
797 = "MANAGE PACKS"

// O U T   O F   B O U N D S
798 = "O U T   O F   B O U N D S"

// Translate Machine
800 = "TRANSLATE MACHINE"

// Click And Drag To Rotate Machine
802 = "CLICK AND DRAG TO ROTATE MACHINE"

// Reset Rotation
803 = "RESET ROTATION"

// Set Machine On Ground
804 = "SET MACHINE ON GROUND"

// Symmetry Tool
805 = "SYMMETRY TOOL"

// Set Pivot
809 = "SET PIVOT"

// Select A Block To Be \nThe Symmetry Pivot
810 = "SELECT A BLOCK TO BE \nTHE SYMMETRY PIVOT"

// Erase Blocks
811 = "TO ERASE BLOCKS"

// You Can Also Press
812 = "YOU CAN AlSO PRESS"

// When Hovering Over
814 = "WHEN HOVERING OVER"

// A Block To Delete It
815 = "A BLOCK TO DELETE IT"

// Key Mapper
816 = "KEY MAPPER"

// Parameter Tuning
817 = "PARAMETER TUNING"

// Destroy Machine
819 = "DESTROY MACHINE"

// Destroy?
820 = "DESTROY?"

// Hold To Move Forward/back
822 = "HOLD TO MOVE FORWARD/BACK"

// Hold To Move Up/down
823 = "HOLD TO MOVE UP/DOWN"

// Hold To Move Right/left
824 = "HOLD TO MOVE RIGHT/LEFT"

// Control List
825 = "CONTROL LIST"

// Disable Bounding Box
826 = "DISABLE BOUNDING BOX"

// Free Build Mode
828 = "FREE BUILD MODE"

// Info
829 = "INFO"

// Centre Of Mass
832 = "CENTRE OF MASS"

// Block COUNT
834 = "BLOCK COUNT"

// View Machine
835 = "VIEW MACHINE"

// Key Mapping
836 = "KEY MAPPING"

// Ruin Half
838 = "RUIN HALF"

// Slaughter People
841 = "SLAUGHTER PEOPLE"

// Objective   :
844 = "OBJECTIVE   :"

// Undo
846 = "UNDO"

// Redo
847 = "REDO"

// I N T E R S E C T I O N
848 = "I N T E R S E C T I O N"

// Robert
849 = "ROBERT"

// Full Body Burns
850 = "Full Body Burns"

// Brain Trauma
852 = "BRAIN TRAUMA"

// Return To Map
885 = "RETURN TO MAP"

// S   U   C   C   E   S   S
886 = "S   U   C   C   E   S   S"

// Next Zone
887 = "NEXT ZONE"

// Next Island
888 = "NEXT ISLAND"

// Time Taken
889 = "TIME TAKEN"

// Blocks Used
892 = "BLOCKS USED"

// Realm Besieged
893 = "REALM BESIEGED"

// Ipsilon Is Conquered, Its People, Livestock And Customs Annihilated.
894 = "IPSILON IS CONQUERED, ITS PEOPLE, LIVESTOCK AND CUSTOMS ANNIHILATED."

// Thanks For Playing!  Ipsilon Has Fallen, And All Zones Have Been Conquered. 
895 = "THANKS FOR PLAYING!  IPSILON HAS FALLEN, AND ALL ZONES HAVE BEEN CONQUERED. "

// Many More Levels Are To Come, But In The Meantime, Feel Free To Press This Icon             And Disable The Bounding Box. Create A Machine As Large And Intimidating As You Like, In Any Level You Wish.
896 = "MANY MORE LEVELS ARE TO COME, BUT IN THE MEANTIME, FEEL FREE TO PRESS THIS ICON             AND DISABLE THE BOUNDING BOX. CREATE A MACHINE AS LARGE AND INTIMIDATING AS YOU LIKE, IN ANY LEVEL YOU WISH."

// You Could Also Try Out The Sandbox Level. It's Accessable From The Title Screen.
897 = "YOU COULD ALSO TRY OUT THE SANDBOX LEVEL. IT'S ACCESSABLE FROM THE TITLE SCREEN."

// Level Select
898 = "LEVEL SELECT"

// Quit Game And Exit To Desktop
899 = "QUIT GAME AND EXIT TO DESKTOP"

// Cancel
900 = "CANCEL"

// Don't Forget To Save Your Machine Before Quitting
901 = "DON'T FORGET TO SAVE YOUR MACHINE BEFORE QUITTING"

// Main Menu
902 = "MAIN MENU"

// Toggle Smooth Cam
904 = "TOGGLE SMOOTH CAM"

// Stop/resume Time
906 = "STOP/RESUME TIME"

// Flip Wheel Direction
907 = "FLIP WHEEL DIRECTION"

// Rotate Block 90
910 = "ROTATE BLOCK 90"

// Take Screenshot
911 = "TAKE SCREENSHOT"

// Or
914 = "OR"

// Click And Drag To Pan Camera
915 = "CLICK AND DRAG TO PAN CAMERA"

// Rotate Camera
916 = "ROTATE CAMERA"

// Move Camera
917 = "MOVE CAMERA"

// Scroll To Zoom Camera
918 = "SCROLL TO ZOOM CAMERA"

// Toggle Hud On/off
919 = "TOGGLE HUD ON/OFF"

// Click To Focus On An Object
920 = "CLICK TO FOCUS ON AN OBJECT"

// Quick Delete Block
922 = "QUICK DELETE BLOCK"

// Delete
923 = "DELETE"

// Start / Stop Simulation
924 = "START / STOP SIMULATION"

// Spacebar
925 = "SPACEBAR"

// Machine
927 = "MACHINE"

// Load
928 = "LOAD"

// .Bsg
930 = ".bsg"

// Subscribed Steam Items
931 = "SUBSCRIBED STEAM ITEMS"

// Save
934 = "SAVE"

// Overwrite
936 = "OVERWRITE"

// Workshop
940 = "WORKSHOP"

// Refresh
945 = "REFRESH"

// Browse Workshop For Machines
946 = "BROWSE WORKSHOP FOR MACHINES"

// Update
949 = "UPDATE"

// Skin Packs
955 = "SKIN PACKS"

// Manage
956 = "MANAGE"

// Apply Pack To Machine
959 = "APPLY PACK TO MACHINE"

// Set As Active Pack
960 = "SET AS ACTIVE PACK"

// Modify Pack Settings
961 = "MODIFY PACK SETTINGS"

// Browse Workshop For Skin Packs
965 = "BROWSE WORKSHOP FOR SKIN PACKS"

// : Pack Name
967 = " : PACK NAME"

// Block Name
968 = "BLOCK NAME"

// Upload To Workshop
971 = "UPLOAD TO WORKSHOP"

// Delete Skin Pack
972 = "DELETE SKIN PACK"

// Delete This Skin Pack?
973 = "DELETE THIS SKIN PACK?"

// Destroy
1500 = "DESTROY"

// W E L C O M E    T O    B E S I E G E .   H E R E   Y O U   W I L L    L E A R N    H O W    T O    D E S T R O Y .     S P E C I F I C A L L Y ,    T H A T    L O D G E .
1503 = "W E L C O M E    T O    B E S I E G E .   H E R E   Y O U   W I L L    L E A R N    H O W    T O    D E S T R O Y .     S P E C I F I C A L L Y ,    T H A T    L O D G E ."

// Press The            Button And
1505 = "PRESS THE            BUTTON AND"

// Control Your Machine With
1506 = "CONTROL YOUR MACHINE WITH"

// N E X T ,    S E L E C T    S O M E    W H E E L S ,    A N D    A T T A C H    T H E M    W H E R E V E R    Y O U    P L E A S E . 
1507 = "N E X T ,    S E L E C T    S O M E    W H E E L S ,    A N D    A T T A C H    T H E M    W H E R E V E R    Y O U    P L E A S E . "

// P R E S S                   T H E N    A C C E L E R A T E    U S I N G                                                      D O    N O T    S T O P .
1508 = "P R E S S                   T H E N    A C C E L E R A T E    U S I N G                                                      D O    N O T    S T O P ."

// P L A C E    Y O U R    M A C H I N E    O N    T H E    G R O U N D    W I T H 
1509 = "P L A C E    Y O U R    M A C H I N E    O N    T H E    G R O U N D    W I T H "

// F I R S T ,    B U I L D    S O M E     W O O D E N     B L O C K S    O N T O    T H E    S O U R C E    C U B E .
1510 = "F I R S T ,    B U I L D    S O M E     W O O D E N     B L O C K S    O N T O    T H E    S O U R C E    C U B E ."

// Blocks Onto The Source Cube
1511 = "BLOCKS ONTO THE SOURCE CUBE"

// First, Build Some Wooden
1512 = "FIRST, BUILD SOME WOODEN"

// H   O   W        T   O
1513 = "H   O   W        T   O"

// B  U  I  L  D
1514 = "B  U  I  L  D"

// And Attach Them Wherever
1515 = "AND ATTACH THEM WHEREVER"

// Next, Select Some Wheels,
1516 = "NEXT, SELECT SOME WHEELS,"

// You Please.
1517 = "YOU PLEASE."

// Place Your Machine On
1518 = "PLACE YOUR MACHINE ON"

// The Ground With
1519 = "THE GROUND WITH"

// Press
1521 = "PRESS"

// Then Accelerate Using
1522 = "THEN ACCELERATE USING"

// Reach Insignia
1530 = "REACH INSIGNIA"

// ( In The Top Right Corner )
1532 = "( IN THE TOP RIGHT CORNER )"

// Reset The Camera With
1533 = "RESET THE CAMERA WITH"

// Right Click To Rotate
1534 = "RIGHT CLICK TO ROTATE"

// The Camera
1535 = "THE CAMERA"

// H   O   W        T   O
1536 = "H   O   W        T   O"

// Use The Camera
1537 = "USE THE CAMERA"

// Middle Mouse Click
1538 = "MIDDLE MOUSE CLICK"

// Will Focus On A Block Or
1539 = "WILL FOCUS ON A BLOCK OR"

// Environmental Object
1540 = "ENVIRONMENTAL OBJECT"

// Scroll To Zoom In And Out
1541 = "SCROLL TO ZOOM IN AND OUT"

// Click And Drag The
1543 = "CLICK AND DRAG THE"

// Middle Mouse Button
1544 = "MIDDLE MOUSE BUTTON"

// To Pan The Camera
1545 = "TO PAN THE CAMERA"

// Reset If Things Get Awkward !
1546 = "RESET IF THINGS GET AWKWARD !"

// Kill 70% Of Everybody
1550 = "KILL 70% OF EVERYBODY"

// Steal And Deliver
1555 = "STEAL AND DELIVER"

// I  R  O  N     O  R  E
1557 = "I  R  O  N     O  R  E"

// Press 
1559 = "PRESS "

// To Save Your
1560 = "TO SAVE YOUR"

// Siege Engine
1561 = "SIEGE ENGINE"

// Undo And Redo 
1562 = "UNDO AND REDO "

// Key Map Blocks
1563 = "KEY MAP BLOCKS"

// And Fine Tune
1564 = "AND FINE TUNE"

// Parameters
1565 = "PARAMETERS"

// T I P S
1568 = "T I P S"

// Bracing Will Strengthen
1569 = "BRACING WILL STRENGTHEN"

// Your Machine
1570 = "YOUR MACHINE"

// But Overbracing
1571 = "BUT OVERBRACING"

// Can Make Your
1572 = "CAN MAKE YOUR"

// Machine Brittle
1573 = "MACHINE BRITTLE"

// Destroy 40%
1580 = "DESTROY 40%"

// Use Explosives To
1582 = "USE EXPLOSIVES TO"

// Destroy 90%
1585 = "DESTROY 90%"

// Of Everything
1587 = "OF EVERYTHING"

// Knights, Tents And Cannons
1588 = "KNIGHTS, TENTS AND CANNONS"

// Destroy 80%
1590 = "DESTROY 80%"

// Of The Monument
1592 = "OF THE MONUMENT"

// Destroy 50 % Of Tower
1600 = "DESTROY 50 % OF TOWER"

// Wood Pile
1612 = "WOOD PILE"

// ( Hint : Grabber )
1614 = "( HINT : GRABBER )"

// Kill 80% Of All Sheep
1620 = "KILL 80% OF ALL SHEEP"

// Pass Through Area
1625 = "PASS THROUGH AREA"

// Destroy 60%
1630 = "DESTROY 60%"

// Of Everything!
1632 = "OF EVERYTHING!"

// K I L L
1635 = "K I L L"

// All
1637 = "ALL"

// Knights
1638 = "KNIGHTS"

// K  I  L  L
1640 = "K  I  L  L"

// 90% Of
1642 = "90% OF"

// F L O C K
1643 = "F L O C K"

// Scout
1647 = "SCOUT"

// Balloons
1649 = "BALLOONS"

// R E A C H
1650 = "R E A C H"

// I N S I G N I A
1652 = "I N S I G N I A"

// Freighter
1662 = "FREIGHTER"

// Convoy
1663 = "CONVOY"

// S T E A L
1665 = "S T E A L"

// And Deliver
1667 = "AND DELIVER"

// Crystal
1668 = "CRYSTAL"

// Cut Down
1670 = "CUT DOWN"

// Crops
1673 = "CROPS"

// 90%
1677 = "90%"

// Of Village
1678 = "OF VILLAGE"

// D E S T R O Y
1680 = "D E S T R O Y"

// A L L
1682 = "A L L"

// T E N T S
1683 = "T E N T S"

// 80%  Of The
1687 = "80%  OF THE"

// Monuments
1688 = "MONUMENTS"

// Deliver
1690 = "DELIVER"

// Poison
1692 = "POISON"

// The Well
1693 = "THE WELL"

// Extinguish
1695 = "EXTINGUISH"

// Sacred
1697 = "SACRED"

// F  L  A  M  E 
1698 = "F  L  A  M  E "

// A N D
1702 = "A N D"

// R A I S E
1703 = "R A I S E"

// T A K E
1706 = "T A K E"

// D U K E ' S
1707 = "D U K E ' S"

// Knowledge
1708 = "KNOWLEDGE"

// U  N  L  O  C  K
1711 = "U  N  L  O  C  K"

// Then     Destroy\n
1712 = "THEN     DESTROY\n"

// H  E  A  R  T
1713 = "H  E  A  R  T"

// T H E   G R E A T
1722 = "T H E   G R E A T"

// S H A R D
1723 = "S H A R D"

// E V E R Y T H I N G
1727 = "E V E R Y T H I N G"

// Reach The
1730 = "REACH THE"

// Insignia
1732 = "INSIGNIA"

// R  I  N  G 
1735 = "R  I  N  G "

// B E L L S
1737 = "B E L L S"

// T O G E T H E R
1738 = "T O G E T H E R"

// 9 0 %
1747 = "9 0 %"

// Machine Name
1748 = "MACHINE NAME"

// This Machine Has No Blocks Yet
1749 = "This machine has no blocks yet"

// Machine Blocks:
1751 = "MACHINE BLOCKS:"

// Machine Clusters:
1752 = "MACHINE CLUSTERS:"

// Machine Size:
1753 = "MACHINE SIZE:"

// M
1754 = "m"

// Keys Mapped:
1755 = "KEYS MAPPED:"

// P L A Y E R L I S T
1756 = "P L A Y E R L I S T"

// #
1757 = "#"

// Name
1758 = "NAME"

// Team
1759 = "TEAM"

// Status
1760 = "STATUS"

// Ping
1761 = "PING"

// Server Info
1762 = "SERVER INFO"

// Server Blocks:
1763 = "SERVER BLOCKS:"

// Level Entities:
1764 = "LEVEL ENTITIES:"

// Server Health:
1765 = "SERVER HEALTH:"

// Cpu Usage:
1766 = "CPU USAGE:"

// Player Info
1767 = "PLAYER INFO"

// Cluster Count:
1769 = "CLUSTER COUNT:"

// Level Editor 
1779 = "LEVEL EDITOR "

// V I S U A L S
1780 = "V I S U A L S"

// Weather
1794 = "WEATHER"

// Tiled Pieces\n& Structures
1795 = "TILED PIECES\n& STRUCTURES"

// Buildings\n& Props
1796 = "BUILDINGS\n& PROPS"

// Virtual
1807 = "VIRTUAL"

// Connecting..
1810 = "Connecting.."

// Primitives
1811 = "PRIMITIVES"

// V   I   C   T   O   R   Y
1833 = "V   I   C   T   O   R   Y"

// Humans
1840 = "HUMANS"

// Team Blocks
1842 = "TEAM BLOCKS"

// P A R E N T I N G   A C T I V E
1852 = "P A R E N T I N G   A C T I V E"

// L O C A L  S I M U L A T I O N
1854 = "L O C A L  S I M U L A T I O N"

// Animals
1857 = "ANIMALS"

// Disconnected
1859 = "DISCONNECTED"

// Foliage &\nEnvironment
1866 = "FOLIAGE &\nENVIRONMENT"

// Multiplayer Options
1867 = "MULTIPLAYER OPTIONS"

// Add Map
1868 = "ADD MAP"

// Host
1869 = "HOST"

// Server Password
1870 = "SERVER PASSWORD"

// Server Port (Default: 7777)
1871 = "SERVER PORT (DEFAULT: 7777)"

// Spectator Mode
1872 = "SPECTATOR MODE"

// Enable Upnp
1873 = "ENABLE UPnP"

// Level Editor
1874 = "LEVEL EDITOR"

// Join
1875 = "JOIN"

// Connection Info
1878 = "CONNECTION INFO"

// Double Wooden Block
1882 = "DOUBLE WOODEN BLOCK"

// Game Ready
1884 = "GAME READY"

// D   E   F   E   A   T
1887 = "D   E   F   E   A   T"

// Close
1892 = "CLOSE"

// Cannonballs Explode
1897 = "CANNONBALLS EXPLODE"

// Orange Victory
1898 = "ORANGE VICTORY"

// Nat Status
1899 = "NAT STATUS"

// Network Port
1900 = "SERVER PORT"

// Server Address
1902 = "SERVER ADDRESS"

// Server Ip
1903 = "SERVER IP"

// Player Name
1906 = "PLAYER NAME"

// UPNP STATUS
1907 = "UPNP STATUS"

// INITIALIZING UPNP
1908 = "INITIALIZING UPNP"

// UPNP INIT FAILED
1909 = "UPNP INIT FAILED"

// ENABLE UPNP
1910 = "TOGGLE UPNP"

// FAILED TO CONNECT TO FACILITATOR
1911 = "Failed to connect to facilitator or lost connection...\n\nYou may not be able:\n * to connect to a server behind a firewall/ NAT router.\n * allow players to connect to your server without port forwarding.\n"

// FAILED TO INITIALIZE UPNP
1912 = "Failed to initialize UPnP.\n\nCommon reasons:\n * Upnp is disabled in the router or\n * Antivirus software is filtering\n SSDP (discovery protocol)."

// Initiliazing upnp...
1913 = "Initializing UPnP..."

// UPnP initialized...\nReady for port forwarding.
1914 = "UPnP initialized...\nReady for port forwarding."

// Forwarding port...
1915 = "Forwarding port..."

// Port forwarding failed.\nIs it already mapped?
1916 = "Port forwarding failed.\nIs it already mapped?"

// Port forwarding was successful.\n\nNote:\nIt is possible players still can't connect\n due to a firewall or second router...\n
1917 = "Port forwarding was successful.\n\nNote:\nIt is possible players still can't connect\n due to a firewall or second router...\n"

// Status: 
1918 = "Status: "

// Result: 
1919 = "Result: "

// Testing network connection capabilities.
1920 = "Testing network connection capabilities."

// Test in progress
1921 = "Test in progress"

// Please send a bug report!
1922 = "Please send a bug report!"

// Problem determining NAT capabilities
1923 = "Problem determining NAT capabilities"

// Undetermined NAT capabilities
1924 = "Undetermined NAT capabilities"

// Directly connectable public IP address.
1925 = "Directly connectable public IP address."

// Non-connectable public IP address\n(port {0} blocked), running a public server is probably impossible.
1926 = "Non-connectable public IP address\n(port {0} blocked), running a public server is probably impossible."

// Testing if blocked public IP can be circumvented
1927 = "Testing if blocked public IP can be circumvented"

// Public IP address but server not initialized,\nit must be started to check server accessibility. Restart\nconnection test when ready.
1928 = "Public IP address but server not initialized,\nit must be started to check server accessibility. Restart\nconnection test when ready."

// Limited NAT punchthrough capabilities.\nThe host should consider port forwarding...
1929 = "Limited NAT punchthrough capabilities.\nThe host should consider port forwarding..."

// NAT punchthrough capable. Can connect to all\nservers and receive connections from all clients.
1930 = "NAT punchthrough capable. Can connect to all\nservers and receive connections from all clients."

// Error in test routine, got: {0}
1931 = "Error in test routine, got: {0}"

// Done testing
1932 = "Done testing"

// Problem determining NAT capabilities.\nAre you connected to the internet?
1933 = "Problem determining NAT capabilities.\nAre you connected to the internet?"

// UNKNOWN
1934 = "UNKNOWN"

// OKAY
1935 = "OKAY"

// BAD
1936 = "BAD"

// DYING
1937 = "DYING"

// PLAYING
1938 = "PLAYING"

// READY
1939 = "READY"

// BUILDING
1940 = "BUILDING"

// SPECTATORS
1941 = "SPECTATORS"

// BLUE
1942 = "BLUE"

// GREEN
1943 = "GREEN"

// RED
1944 = "RED"

// ORANGE
1945 = "ORANGE"

// NONE
1946 = "NONE"

// UNKNOWN PLAYER
1947 = "UNKNOWN PLAYER"

// HINGE
1952 = "HINGE"

// METAL BALL
1953 = "METAL BALL"

// SPRING
1955 = "SPRING"

// STEERING BLOCK
1959 = "STEERING BLOCK"

// FLYING BLOCK
1960 = "FLYING BLOCK"

// SINGLE WOODEN BLOCK
1961 = "SINGLE WOODEN BLOCK"

// SPIKE
1966 = "SPIKE"

// FLAMETHROWER
1967 = "FLAMETHROWER"

// ARMOR PLATE SMALL
1970 = "ARMOR PLATE SMALL"

// STEERING HINGE
1973 = "STEERING HINGE"

// ARMOR PLATE ROUND
1974 = "ARMOR PLATE ROUND"

// BOMB HOLDER
1975 = "BOMB HOLDER"

// FLAME BALL
1976 = "FLAME BALL"

// ARMOR PLATE LARGE
1977 = "ARMOR PLATE LARGE"

// COG MEDIUM UNPOWERED
1981 = "COG MEDIUM UNPOWERED"

// COG MEDIUM POWERED
1982 = "COG MEDIUM POWERED"

// WHEEL UNPOWERED
1983 = "WHEEL UNPOWERED"

// SLIDER
1985 = "SLIDER"

// ROPE WINCH
1988 = "ROPE WINCH"

// LARGE WHEEL
1989 = "LARGE WHEEL"

// TORCH
1990 = "TORCH"

// SMALL WHEEL
1992 = "SMALL WHEEL"

// COG LARGE UNPOWERED
1993 = "COG LARGE UNPOWERED"

// SHRAPNEL CANNON
1994 = "SHRAPNEL CANNON"

// SMALL PROPELLER
1996 = "SMALL PROPELLER"

// WATER CANNON
1997 = "WATER CANNON"

// PIN
1998 = "PIN"

// LARGE WHEEL UNPOWERED
2000 = "LARGE WHEEL UNPOWERED"

// VACUUM
2002 = "VACUUM"

// LOG
2003 = "LOG"

// UNKNOWN BLOCK ({0})
2004 = "UNKNOWN BLOCK ({0})"

// Disconnected
2005 = "Disconnected"

// Attempting direct connect
2006 = "Attempting direct connect"

// Direct connect failed
2007 = "Direct connect failed"

// Resolving host
2008 = "Resolving host"

// Hostlist received
2009 = "Hostlist received"

// Host not found
2010 = "Host not found"

// Finding lobby
2011 = "Finding lobby"

// Lobby not found
2012 = "Lobby not found"

// Joining lobby
2013 = "Joining lobby"

// Lobby joined
2014 = "Lobby joined"

// Failed to join lobby
2015 = "Failed to join lobby"

// Punching through to server
2016 = "Punching through to server, attempt {0}/{1}"

// Failed to punch hole to server
2017 = "Failed to punch hole to server"

// Connecting
2018 = "Connecting, attempt {0}/{1}"

// Connected
2019 = "Connected"

// Error: CRC Mismatch
2020 = "Error: CRC Mismatch"

// Unknown connection state
2021 = "Unknown connection state"

// Server port already in use, choose a different one
2022 = "Server port already in use, choose a different one"

// Connection timed out
2023 = "Connection timed out!"

// Server has disconnected
2024 = "Server has disconnected"

// Server timeout
2025 = "Server timeout"

// Version mismatch!
2026 = "Version mismatch!"

// Client error: {0}
2027 = "Client error: {0}"

// Client/server version\nmismatch
2028 = "Client/server version\nmismatch"

// Infinite loop detected in 
2029 = "Infinite loop detected!"

// Object ID:
2030 = "Object ID:"

// BLUNT TRAUMA
2031 = "BLUNT TRAUMA"

// BLOOD LOSS
2032 = "BLOOD LOSS"

// FULL BODY BURNS
2033 = "FULL BODY BURNS"

// HOST: {0}
2034 = "Host: {0}"

// SERVER
2035 = "SERVER"

// CLIENT
2036 = "CLIENT"

// F
2040 = "F"

// J
2054 = "J"

// L
2056 = "L"

// H
2059 = "H"

// V
2061 = "V"

// N
2063 = "N"

// +
2064 = "+"

// M
2065 = "M"

// C
2069 = "c"

// C
2072 = "C"

// K
2075 = "k"

// T
2077 = "T"

// O
2080 = "O"

// X
2083 = "X"

// Y
2084 = "Y"

// Z
2085 = "Z"

// C O M
2088 = "C O M"

// Keys
2089 = "KEYS"

// A
2090 = "a"

// Objective   :
2092 = "OBJECTIVE   :"

// R
2093 = "R"

// F12
2094 = "f12"

// Create Folder
2097 = "CREATE FOLDER"

// ?
2099 = "?"

// Level
2102 = "LEVEL"

// ...
2103 = "..."

// /Pack Name
2104 = "/pack name"

// Save Level
2105 = "SAVE LEVEL"

// Load Level
2106 = "LOAD LEVEL"

// Delete Level
2107 = "DELETE LEVEL"

// Settings
2108 = "SETTINGS"

// Global Simulation\nToggle
2109 = "GLOBAL SIMULATION\nTOGGLE"

// Global Simulation\nOccurs On The Server\n\n\n\nLocal Simulation\nOccurs Just For You
2110 = "GLOBAL SIMULATION\nOCCURS ON THE SERVER\n\n\n\nLOCAL SIMULATION\nOCCURS JUST FOR YOU"

// Global Transform Toggle
2111 = "GLOBAL TRANSFORM TOGGLE"

// Grid Snap Toggle
2112 = "GRID SNAP TOGGLE"

// Object Pivot Toggle
2113 = "OBJECT PIVOT TOGGLE"

// Paintbrush Placement
2114 = "PAINTBRUSH PLACEMENT"

// Duplicate Selected Objects
2115 = "DUPLICATE SELECTED OBJECTS"

// Edit Grid
2116 = "EDIT GRID"

// Translate Objects
2117 = "TRANSLATE OBJECTS"

// Objects Can Be \nSelected In This Mode
2118 = "OBJECTS CAN BE \nSELECTED IN THIS MODE"

// Click Tool Axis To\nMove Selection
2119 = "CLICK TOOL AXIS TO\nMOVE SELECTION"

// By       Units
2120 = "BY       UNITS"

// Hold
2121 = "HOLD"

// Alt
2122 = "ALT"

// To Reverse Tool
2123 = "TO REVERSE TOOL"

// Rotate Objects
2124 = "ROTATE OBJECTS"

// Click Tool Axis To\nRotate Selection
2125 = "CLICK TOOL AXIS TO\nROTATE SELECTION"

// By       Degrees
2126 = "BY       DEGREES"

// Scale Objects
2127 = "SCALE OBJECTS"

// Click Tool Axis To\nScale Selection
2128 = "CLICK TOOL AXIS TO\nSCALE SELECTION"

// Mirror Objects
2129 = "MIRROR OBJECTS"

// Eraser
2130 = "ERASER"

// Modify
2131 = "MODIFY"

// Ground Selection
2132 = "GROUND SELECTION"

// And Upload
2133 = "AND UPLOAD"

// Upload
2134 = "UPLOAD"

// The Mountains Of Mischief
2135 = "The Mountains of Mischief"

// Name:
2136 = "NAME:"

// Ambiance
2137 = "AMBIANCE"

// Dawn
2138 = "DAWN"

// Dusk
2139 = "DUSK"

// Rain
2140 = "RAIN"

// On
2141 = "ON"

// Off
2142 = "OFF"

// Fog
2143 = "FOG"

// Time
2144 = "TIME"

// Day
2145 = "DAY"

// Night
2146 = "NIGHT"

// Player Limits:
2147 = "PLAYER LIMITS:"

// To
2149 = "TO"

// Machine Limits:
2151 = "MACHINE LIMITS:"

// Add\nLoaded\nMachine
2152 = "ADD\nLOADED\nMACHINE"

// Environment
2153 = "ENVIRONMENT"

// Barren
2154 = "BARREN"

// Snowy
2155 = "SNOWY"

// Tolbrynd
2156 = "TOLBRYND"

// Max:
2157 = "MAX:"

// ∞
2158 = "∞"

// Block Limits
2159 = "BLOCK LIMITS"

// Disable Fire
2160 = "DISABLE FIRE"

// Disable Explosions
2161 = "DISABLE EXPLOSIONS"

// Disable Projectiles
2162 = "DISABLE PROJECTILES"

// Rules
2163 = "RULES"

// Invincibility
2164 = "INVINCIBILITY"

// Exploding Cannonballs
2165 = "EXPLODING CANNONBALLS"

// Disable Bounds
2166 = "DISABLE BOUNDS"

// Disable Gravity
2167 = "DISABLE GRAVITY"

// Toggle Vote Mode
2168 = "TOGGLE VOTE MODE"

// Vote Mode
2169 = "VOTE MODE"

// Curtain Mode
2170 = "CURTAIN MODE"

// Toggle Curtain Mode
2171 = "TOGGLE CURTAIN MODE"

// Allow Machine Copy
2172 = "ALLOW MACHINE COPY"

// Toggle Machine Copy
2173 = "TOGGLE MACHINE COPY"

// Allow Excess Players
2174 = "CREATE BUILD ZONES\nFOR EXCESS PLAYERS"

// Music:
2175 = "MUSIC:"

// 1
2176 = "1"

// 3
2177 = "3"

// 4
2178 = "4"

// 5
2179 = "5"

// 6
2180 = "6"

// Music
2181 = "MUSIC"

// Ipsilon
2182 = "IPSILON"

// Myserious
2183 = "MYSERIOUS"

// Monk Choir
2184 = "MONK CHOIR"

// State Of Massachusetts
2185 = "STATE OF MASSACHUSETTS"

// Spanish Flea
2186 = "SPANISH FLEA"

// Toggle Spectator
2187 = "TOGGLE SPECTATOR"

// Copy To Clipboard
2188 = "COPY TO CLIPBOARD"

// Disconnect
2189 = "DISCONNECT"

// Send Rate
2190 = "SEND RATE"

// Cam Update Rate
2192 = "CAM UPDATE RATE"

// Skip Child Count
2193 = "SKIP CHILD COUNT"

// Translation Threshold
2194 = "TRANSLATION THRESHOLD"

// Rotation Threshold
2195 = "ROTATION THRESHOLD"

// Smoothness
2196 = "SMOOTHNESS"

// Discard Changes
2197 = "DISCARD CHANGES"

// Accept Changes
2198 = "ACCEPT CHANGES"

// Mp46
2199 = "MP46"

// Password
2200 = "PASSWORD"

// Enter
2201 = "ENTER"

// Untitled|
2202 = "untitled|"

// Browse Workshop For Levels
2203 = "BROWSE WORKSHOP FOR LEVELS"

// Are You Sure You Want \nTo Delete The Level?
2204 = "ARE YOU SURE YOU WANT \nTO DELETE THE LEVEL?"

// Team Size
2206 = "TEAM SIZE"

// Fps
2207 = "FPS"

// LOAD LAST MACHINE ({0} BLOCKS)?
2208 = "LOAD LAST MACHINE ({0} BLOCKS)?"

// f1
2209 = "f1"

// Show Native Keybindings
2210 = "SHOW NATIVE KEYBINDINGS"

// View Machine\nKey Mapping
2214 = "VIEW MACHINE\nKEY MAPPING"

// UNKNOWN LEVEL OBJECT ({0})
2215 = "UNKNOWN LEVEL OBJECT ({0})"

// Cottage
2216 = "Cottage"

// Windmill
2217 = "Windmill"

// Hut
2218 = "Hut"

// Large Windmill
2219 = "Large Windmill"

// Tent
2220 = "Tent"

// Marquee Tent
2221 = "Marquee Tent"

// Market Stall
2222 = "Market Stall"

// Fence
2223 = "Fence"

// Barrel
2224 = "Barrel"

// Ceramic Pot
2225 = "Ceramic Pot"

// Hay Bale
2226 = "Hay Bale"

// Iron Ore
2227 = "Iron Ore"

// Danger Sign
2228 = "Danger Sign"

// Banner
2229 = "Banner"

// Candle
2230 = "Candle"

// Wood Ladder
2231 = "Wood Ladder"

// Plank
2232 = "Plank"

// Scaffold
2233 = "Scaffold"

// Scaffold Tall
2234 = "Scaffold Tall"

// Coliseum Gates
2235 = "Coliseum Gates"

// Coliseum Circle Part
2236 = "Coliseum Circle Part"

// Coliseum Corner Part
2237 = "Coliseum Corner Part"

// Coliseum Straight Part
2238 = "Coliseum Straight Part"

// Brick Wall
2239 = "Brick Wall"

// Brick Gutter
2240 = "Brick Gutter"

// Brick Pillar
2241 = "Brick Pillar"

// Brick Pillar Piece
2242 = "Brick Pillar Piece"

// Simple Wall
2243 = "Simple Wall"

// Simple Pillar
2244 = "Simple Pillar"

// Pavement
2245 = "Pavement"

// Large Door
2246 = "Large Door"

// Tented Roof
2247 = "Tented Roof"

// Archer Statue
2248 = "Archer Statue"

// Lyre Statue
2249 = "Lyre Statue"

// Brick Stairs
2250 = "Brick Stairs"

// Wooden Post
2251 = "Wooden Post"

// Heavy Fence
2252 = "Heavy Fence"

// Wooden Wall
2253 = "Wooden Wall"

// Wooden Support
2254 = "Wooden Support"

// Shabby Roof
2255 = "Shabby Roof"

// Mining Mechanism
2256 = "Mining Mechanism"

// Coliseum Column
2257 = "Coliseum Column"

// Tree
2258 = "Tree"

// Fir Tree
2259 = "Fir Tree"

// Crooked Tree
2260 = "Crooked Tree"

// Wall Bush
2261 = "Wall Bush"

// Stalk
2262 = "Stalk"

// Bush
2263 = "Bush"

// Wheat
2264 = "Wheat"

// Grass Tuft
2265 = "Grass Tuft"

// Grass Patch
2266 = "Grass Patch"

// Hill
2267 = "Hill"

// Large Hill
2268 = "Large Hill"

// Rock Cluster
2269 = "Rock Cluster"

// Rock
2270 = "Rock"

// Big Rock
2271 = "Big Rock"

// Volcanic Rock
2272 = "Volcanic Rock"

// Mountain
2273 = "Mountain"

// Standing Stone
2274 = "Standing Stone"

// Monolith
2275 = "Monolith"

// Ivy Leaves
2276 = "Ivy Leaves"

// Bomb
2277 = "Bomb"

// Fire Ball
2278 = "Fire Ball"

// Explosive Barrel
2279 = "Explosive Barrel"

// Highland Cow Bomb
2280 = "Highland Cow Bomb"

// Highland Cow
2281 = "Highland Cow"

// Sheep
2282 = "Sheep"

// Chicken
2283 = "Chicken"

// Peasant
2284 = "Peasant"

// Peasant Flaming Torch
2285 = "Peasant Flaming Torch"

// Peasant With Pot
2286 = "Peasant With Pot"

// Peasant Carrying Pot
2287 = "Peasant Carrying Pot"

// Farmer Gascoigne
2288 = "Farmer Gascoigne"

// Ipsilon Sword Knight
2289 = "Ipsilon Sword Knight"

// Ipsilon Archer
2290 = "Ipsilon Archer"

// Ipsilon Spear Knight
2291 = "Ipsilon Spear Knight"

// Tolbrynd Halberd
2292 = "Tolbrynd Halberd"

// Tolbrynd Archer
2293 = "Tolbrynd Archer"

// Tolbrynd Scroll
2294 = "Tolbrynd Scroll"

// Tolbrynd Trumpeteer
2295 = "Tolbrynd Trumpeteer"

// Tolbrynd Scout
2296 = "Tolbrynd Scout"

// Valfross Axe
2297 = "Valfross Axe"

// Valfross Shield
2298 = "Valfross Shield"

// Valfross Axe Thrower
2299 = "Valfross Axe Thrower"

// Valfross Spear
2300 = "Valfross Spearman"

// Valfross Hornblower
2301 = "Valfross Hornblower"

// Cube
2302 = "Cube"

// Cylinder
2303 = "Cylinder"

// Sphere
2304 = "Sphere"

// Wedge
2305 = "Wedge"

// Tornado
2306 = "Tornado"

// Cloud
2307 = "Cloud"

// Static Cloud
2308 = "Static Cloud"

// Haze
2309 = "Haze"

// Wind
2310 = "Wind"

// Insignia
2311 = "Insignia"

// Trigger
2312 = "Trigger"

// Checkpoint Insignia
2313 = "Checkpoint Insignia"

// Pickup Insignia
2314 = "Pickup Insignia"

// Pickup Insignia Simple
2315 = "Pickup Insignia Simple"

// Build Zone
2316 = "Build Zone"

// Floating Text
2317 = "Floating Text"

// Waiting for physics!\nTry increasing the timescale.
2318 = "Waiting for physics!\nTry increasing the timescale."

// Copy
2319 = "COPY"

// Paste
2320 = "PASTE"

// Reset Values
2321 = "RESET VALUES"

// This Block Cannot Be Customized
2322 = "THIS BLOCK CANNOT BE CUSTOMIZED"

// Add Event
2323 = "ADD EVENT"

// Add Event Trigger
2324 = "ADD EVENT TRIGGER"

// Information
2325 = "INFORMATION"

// Increase Completion Progress\nOf The Level
2326 = "INCREASE COMPLETION PROGRESS\nOF THE LEVEL"

// %
2327 = "%"

// How Many Total Percent The\nProgress Should Increase
2328 = "HOW MANY TOTAL PERCENT THE\nPROGRESS SHOULD INCREASE"

// The Team That Gains The\nProgress Towards Completion
2329 = "THE TEAM THAT GAINS THE\nPROGRESS TOWARDS COMPLETION"

// Wait Before Doing Next Event
2330 = "WAIT BEFORE DOING NEXT EVENT"

// S
2331 = "S"

// Seconds To Wait
2332 = "SECONDS TO WAIT"

// Resets The Picked Object To\nIts Original Position And State
2333 = "RESETS THE PICKED OBJECT TO\nITS ORIGINAL POSITION AND STATE"

// Object To Reset
2334 = "OBJECT TO RESET"

// Activates The Picked Object\nIf It Is Inactive
2335 = "ACTIVATES THE PICKED OBJECT\nIF IT IS INACTIVE"

// Object To Activate
2336 = "OBJECT TO ACTIVATE"

// Deactivates The Picked Object\nIf It Is Activate
2337 = "DEACTIVATES THE PICKED OBJECT\nIF IT IS ACTIVE"

// Object To Deactivate
2338 = "OBJECT TO DEACTIVATE"

// Respawns The Machine In\nIts Build Zone
2339 = "RESPAWNS THE MACHINE IN\nITS BUILD ZONE"

// Picked Build Zone Which Machine\nIs To Be Respawned
2340 = "PICKED BUILD ZONE WHICH MACHINE\nIS TO BE RESPAWNED"

// Reload Ammo Across Weapons\nFor The Picked Machine
2341 = "RELOAD AMMO ACROSS WEAPONS\nFOR THE PICKED MACHINE"

// Picked Build Zone Which Machine\nIs To Be Reloaded
2342 = "PICKED BUILD ZONE WHICH MACHINE\nIS TO BE RELOADED"

// Number Of Ammo Units To Be\nReloaded:
2343 = "NUMBER OF AMMO UNITS TO BE\nRELOADED:"

// 1 Ammo Unit =
2344 = "1 AMMO UNIT ="

// 1.5S\n  1\n  5
2345 = "1.5s\n  1\n  5"

// Of Fire\nCannon Ball\nArrows
2346 = "OF FIRE\nCANNON BALL\nARROWS"

// Move Towards The Target
2347 = "MOVE TOWARDS THE TARGET"

// Range
2348 = "RANGE"

// How Close The Target Has To Be\nAway Before The Behaviour Runs
2349 = "HOW CLOSE THE TARGET HAS TO BE\nAWAY BEFORE THE BEHAVIOUR RUNS"

// Speed
2350 = "SPEED"

// How Fast The Ai Moves When In \nThis Current Behaviour
2351 = "HOW FAST THE AI MOVES WHEN IN \nTHIS CURRENT BEHAVIOUR"

// Can Attack In This Behaviour
2352 = "CAN ATTACK IN THIS BEHAVIOUR"

// Cannot Attack In This Behaviour
2353 = "CANNOT ATTACK IN THIS BEHAVIOUR"

// Move Towards Enemies\nStaying In Formation
2354 = "MOVE TOWARDS ENEMIES\nSTAYING IN FORMATION"

// Moves Away From Target
2355 = "MOVES AWAY FROM TARGET"

// Circles The Target
2356 = "CIRCLES THE TARGET"

// Walk Randomly Around\nWith Irregular Intervals
2357 = "WALK RANDOMLY AROUND\nWITH IRREGULAR INTERVALS"

// Stand Still And Hold Ground
2358 = "STAND STILL AND HOLD GROUND"

// I
2359 = "i"

// Increase\nProgress
2360 = "INCREASE\nPROGRESS"

// Game Win
2361 = "GAME WIN"

// Highest Health
2362 = "HIGHEST HEALTH"

// Most Progress
2363 = "MOST PROGRESS"

// Var
2364 = "VAR"

// Wait
2365 = "WAIT"

// Reset
2366 = "RESET"

// Work In Progress :)
2367 = "WORK IN PROGRESS :)"

// Activate
2368 = "ACTIVATE"

// Deactivate
2369 = "DEACTIVATE"

// -
2370 = "-"

// =
2371 = "="

// Respawn Player
2372 = "RESPAWN PLAYER"

// Reload Player
2373 = "RELOAD PLAYER"

// Machine #1
2374 = "MACHINE #1"

// Approach
2375 = "APPROACH"

// Pursue
2376 = "PURSUE"

// Charge
2377 = "CHARGE"

// Retreat
2378 = "RETREAT"

// Strafe
2379 = "STRAFE"

// Walk Around
2380 = "WALK AROUND"

// Stationary
2381 = "STATIONARY"

// Behaviours Depend On The Range \nTo The Ai's Automatically Acquired\n Target. The Shorter Range Behaviours \nTake Priority Over Higher.
2382 = "Behaviours depend on the range \nto the AI's automatically acquired\n target. The shorter range behaviours \ntake priority over higher."

// Addtional Trigger At Start Of Level
2383 = "ADDITIONAL TRIGGER AT START OF LEVEL"

// Only Trigger Upon Becoming Active
2384 = "ONLY TRIGGER UPON BECOMING ACTIVE"

// Toggle Level Start Triggering
2385 = "TOGGLE LEVEL START TRIGGERING"

// Trigger Chain Of Events
2386 = "TRIGGER CHAIN OF EVENTS"

// Range Dependent
2387 = "RANGE DEPENDENT"

// Logic
2388 = "LOGIC"

// Damage Level
2389 = "DAMAGE LEVEL"

// Enter Insignia
2390 = "ENTER INSIGNIA"

// Accepted Objects
2391 = "ACCEPTED OBJECTS"

// Transform
2392 = "TRANSFORM"

// >
2393 = ">"

// >=
2394 = ">="

// <=
2395 = "<="

// <
2396 = "<"

// Press\nA\nKey
2397 = "PRESS\nA\nKEY"

// Press A Key
2398 = "PRESS A KEY"

// Min
2399 = "MIN"

// Max
2400 = "MAX"

// Skin
2401 = "SKIN"

// N/a
2402 = "N/A"

// Wheel\nSpeed
2403 = "WHEEL\nSPEED"

// #Ffffff
2404 = "#FFFFFF"

// X1.00
2405 = "x1.00"

// Toggle
2406 = "TOGGLE"

// Forwards
2407 = "FORWARDS"

// 10.0%
2408 = "10.0%"

// 0.00\n
2409 = "0.00\n"

// A
2410 = "A"

// Menu
2411 = "MENU"

// 100.00%
2412 = "100.00%"

// 1.00S
2413 = "1.00s"

// 100
2414 = "100"

// 1.00 M
2415 = "1.00 m"

// 1.00 M/s
2416 = "1.00 m/s"

// Reverse
2417 = "REVERSE"

// Position
2418 = "POSITION"

// Physics
2419 = "Physics"

// Mass
2420 = "Mass"

// Break Force
2421 = "Break Force"

// Destroy Threshold
2422 = "Destroy Threshold"

// Active on Start
2423 = "Active on Start"

// Name
2424 = "Name"

// Line
2425 = "Line{0}"

// Size
2426 = "Size{0}"

// Power
2427 = "Power"

// Speed
2428 = "Speed"

// Shoot
2429 = "Shoot"

// Automatic
2430 = "Automatic"

// Toggle Mode
2431 = "Toggle Mode"

// Auto-brake
2432 = "Auto-brake"

// Forwards
2433 = "Forwards"

// Reverse
2434 = "Reverse"

// Limits
2435 = "Limits"

// Acceleration
2436 = "Acceleration"

// Left
2437 = "Left"

// Right
2438 = "Right"

// Rotation Speed
2439 = "Rotation Speed"

// Rate of Fire
2440 = "Rate of Fire"

// Hold to shoot
2441 = "Hold to shoot"

// Launch
2442 = "Launch"

// Flight Duration
2443 = "Flight Duration"

// Thrust
2444 = "Thrust"

// Explosive Charge
2445 = "Explosive Charge"

// Explosion Colour
2446 = "Explosion Colour"

// Deactivate
2447 = "Deactivate"

// Activate
2448 = "Activate"

// mode
2449 = "mode"

// Upright
2450 = "Upright"

// True Tracking
2451 = "True Tracking"

// First Person
2452 = "First Person"

// Custom
2453 = "Custom"

// Advanced\nOptions
2454 = "Advanced\nOptions"

// Distance
2455 = "Distance"

// Height
2456 = "Height"

// Rotation
2457 = "Rotation"

// Tilt
2458 = "Tilt"

// Roll
2459 = "Roll"

// Yaw
2460 = "Yaw"

// Smooth
2461 = "Smooth"

// Field Of View
2462 = "Field Of View"

// Ignite
2463 = "Ignite"

// Hold to fire
2464 = "Hold to fire"

// Range
2465 = "Range"

// Buoyancy
2466 = "Buoyancy"

// String Length
2467 = "String Length"

// Spin
2468 = "Spin"

// Flying Speed
2469 = "Flying Speed"

// Spring
2470 = "Spring"

// Mass From Size
2471 = "Mass From Size"

// Extend
2472 = "Extend"

// Strength
2473 = "Strength"

// Wind
2474 = "Wind"

// Unwind
2475 = "Unwind"

// Start Unwound
2476 = "Start Unwound"

// Contract
2477 = "Contract"

// Hold to vacuum
2478 = "Hold to vacuum"

// Team
2479 = "Team"

// Health
2480 = "Health"

// Attack Damage
2481 = "Attack Damage"

// Block Damage
2482 = "Block Damage"

// Attack Force
2483 = "Attack Force"

// Ranged Prediction
2484 = "Ranged Prediction"

// Attack Speed
2485 = "Attack Speed"

// Focus\nFragile Blocks
2486 = "Focus\nFragile Blocks"

// Avoid Fire
2487 = "Avoid Fire"

// Can Move
2488 = "Can Move"

// Use Morale
2489 = "Use Morale"

// Force
2490 = "Force"

// Global
2491 = "Global"

// Explode
2492 = "Explode"

// Detonate
2493 = "Detonate"

// Detach
2494 = "Detach"

// Grab Static
2495 = "Grab Static"

// Grab Static Only
2496 = "Grab Static Only"

// Auto-grab
2497 = "Auto-grab"

// Unpin
2498 = "Unpin"

// Hide visuals
2499 = "Hide visuals"

// Freeze
2500 = "Freeze"

// Limit Angle
2501 = "Limit Angle"

// Block Colour
2503 = "Block Colour"

// Colour
2504 = "Colour"

// Marker Size
2505 = "Marker Size"

// Unknown value ({0})
2506 = "Unknown value ({0})"

// None
2507 = "None"

// Backspace
2508 = "Backspace"

// Tab
2509 = "Tab"

// Clear
2510 = "Clear"

// Return
2511 = "Return"

// Pause
2512 = "Pause"

// Escape
2513 = "Escape"

// Space
2514 = "Space"

// Exclaim
2515 = "Exclaim"

// Double Quote
2516 = "Double Quote"

// Hash
2517 = "#"

// Dollar
2518 = "$"

// Ampersand
2519 = "&"

// Quote
2520 = "Quote"

// Left Paren
2521 = "("

// Right Paren
2522 = ")"

// Asterisk
2523 = "*"

// Plus
2524 = "+"

// Comma
2525 = "Comma"

// Minus
2526 = "Minus"

// Period
2527 = "Period"

// Slash
2528 = "/"

// 0
2529 = "0"

// 1
2530 = "1"

// 2
2531 = "2"

// 3
2532 = "3"

// 4
2533 = "4"

// 5
2534 = "5"

// 6
2535 = "6"

// 7
2536 = "7"

// 8
2537 = "8"

// 9
2538 = "9"

// Colon
2539 = "Colon"

// Semicolon
2540 = "Semicolon"

// Less
2541 = "Less"

// Equals
2542 = "Equals"

// Greater
2543 = "Greater"

// Question
2544 = "Question"

// At
2545 = "At"

// Left Bracket
2546 = "Left Bracket"

// Back Slash
2547 = "Back slash"

// Right Bracket
2548 = "Right Bracket"

// Caret
2549 = "Caret"

// Underscore
2550 = "Underscore"

// Back Quote
2551 = "Back Quote"

// A
2552 = "A"

// B
2553 = "B"

// C
2554 = "C"

// D
2555 = "D"

// E
2556 = "E"

// F
2557 = "F"

// G
2558 = "G"

// H
2559 = "H"

// I
2560 = "I"

// J
2561 = "J"

// K
2562 = "K"

// L
2563 = "L"

// M
2564 = "M"

// N
2565 = "N"

// O
2566 = "O"

// P
2567 = "P"

// Q
2568 = "Q"

// R
2569 = "R"

// S
2570 = "S"

// T
2571 = "T"

// U
2572 = "U"

// V
2573 = "V"

// W
2574 = "W"

// X
2575 = "X"

// Y
2576 = "Y"

// Z
2577 = "Z"

// Delete
2578 = "Delete"

// Keypad 0 //KEYPADS AREN'T TRANSLATED IF YOU WANT TO MAINTAIN COMPACT SYMBOLING
2579 = "Keypad 0"

// Keypad 1
2580 = "Keypad 1"

// Keypad 2
2581 = "Keypad 2"

// Keypad 3
2582 = "Keypad 3"

// Keypad 4
2583 = "Keypad 4"

// Keypad 5
2584 = "Keypad 5"

// Keypad 6
2585 = "Keypad 6"

// Keypad 7
2586 = "Keypad 7"

// Keypad 8
2587 = "Keypad 8"

// Keypad 9
2588 = "Keypad 9"

// Keypad Period
2589 = "Keypad ."

// Keypad Divide
2590 = "Keypad /"

// Keypad Multiply
2591 = "Keypad *"

// Keypad Minus
2592 = "Keypad -"

// Keypad Plus
2593 = "Keypad +"

// Keypad Enter
2594 = "Keypad Enter"

// Keypad Equals
2595 = "Keypad ="

// Up Arrow
2596 = "Up Arrow"

// Down Arrow
2597 = "Down Arrow"

// Right Arrow
2598 = "Right Arrow"

// Left Arrow
2599 = "Left Arrow"

// Insert
2600 = "Insert"

// Home
2601 = "Home"

// End
2602 = "End"

// Page Up
2603 = "Page Up"

// Page Down
2604 = "Page Down"

// F1
2605 = "F1"

// F2
2606 = "F2"

// F3
2607 = "F3"

// F4
2608 = "F4"

// F5
2609 = "F5"

// F6
2610 = "F6"

// F7
2611 = "F7"

// F8
2612 = "F8"

// F9
2613 = "F9"

// F10
2614 = "F10"

// F11
2615 = "F11"

// F12
2616 = "F12"

// F13
2617 = "F13"

// F14
2618 = "F14"

// F15
2619 = "F15"

// Numlock
2620 = "Numlock"

// Caps Lock
2621 = "Caps Lock"

// Scroll Lock
2622 = "Scroll Lock"

// Right Shift
2623 = "Right Shift"

// Left Shift
2624 = "Left Shift"

// Right Ctrl
2625 = "Right Ctrl"

// Left Control
2626 = "Left Ctrl"

// Right Alt
2627 = "Right Alt"

// Left Alt
2628 = "Left Alt"

// Left Windows
2629 = "Left Win"

// Right Windows
2630 = "Right Win"

// Alt Gr
2631 = "Alt Gr"

// Help
2632 = "Help"

// Print
2633 = "Print"

// Sys Req
2634 = "Sys Req"

// Break
2635 = "Break"

// Menu
2636 = "Menu"

// Mouse 0
2637 = "Mouse 0"

// Mouse 1
2638 = "Mouse 1"

// Mouse 2
2639 = "Mouse 2"

// Mouse 3
2640 = "Mouse 3"

// Mouse 4
2641 = "Mouse 4"

// Mouse 5
2642 = "Mouse 5"

// Mouse 6
2643 = "Mouse 6"

// Joystick 0
2644 = "Joystick 0"

// Joystick 1
2645 = "Joystick 1"

// Joystick 2
2646 = "Joystick 2"

// Joystick 3
2647 = "Joystick 3"

// Joystick 4
2648 = "Joystick 4"

// Joystick 5
2649 = "Joystick 5"

// Joystick 6
2650 = "Joystick 6"

// Joystick 7
2651 = "Joystick 7"

// Joystick 8
2652 = "Joystick 8"

// Joystick 9
2653 = "Joystick 9"

// Joystick 10
2654 = "Joystick 10"

// Joystick 11
2655 = "Joystick 11"

// Joystick 12
2656 = "Joystick 12"

// Joystick 13
2657 = "Joystick 13"

// Joystick 14
2658 = "Joystick 14"

// Joystick 15
2659 = "Joystick 15"

// Joystick 16
2660 = "Joystick 16"

// Joystick 17
2661 = "Joystick 17"

// Joystick 18
2662 = "Joystick 18"

// Joystick 19
2663 = "Joystick 19"

// Joystick1 0
2664 = "Joystick1 0"

// Joystick1 1
2665 = "Joystick1 1"

// Joystick1 2
2666 = "Joystick1 2"

// Joystick1 3
2667 = "Joystick1 3"

// Joystick1 4
2668 = "Joystick1 4"

// Joystick1 5
2669 = "Joystick1 5"

// Joystick1 6
2670 = "Joystick1 6"

// Joystick1 7
2671 = "Joystick1 7"

// Joystick1 8
2672 = "Joystick1 8"

// Joystick1 9
2673 = "Joystick1 9"

// Joystick1 10
2674 = "Joystick1 10"

// Joystick1 11
2675 = "Joystick1 11"

// Joystick1 12
2676 = "Joystick1 12"

// Joystick1 13
2677 = "Joystick1 13"

// Joystick1 14
2678 = "Joystick1 14"

// Joystick1 15
2679 = "Joystick1 15"

// Joystick1 16
2680 = "Joystick1 16"

// Joystick1 17
2681 = "Joystick1 17"

// Joystick1 18
2682 = "Joystick1 18"

// Joystick1 19
2683 = "Joystick1 19"

// Joystick2 0
2684 = "Joystick2 0"

// Joystick2 1
2685 = "Joystick2 1"

// Joystick2 2
2686 = "Joystick2 2"

// Joystick2 3
2687 = "Joystick2 3"

// Joystick2 4
2688 = "Joystick2 4"

// Joystick2 5
2689 = "Joystick2 5"

// Joystick2 6
2690 = "Joystick2 6"

// Joystick2 7
2691 = "Joystick2 7"

// Joystick2 8
2692 = "Joystick2 8"

// Joystick2 9
2693 = "Joystick2 9"

// Joystick2 10
2694 = "Joystick2 10"

// Joystick2 11
2695 = "Joystick2 11"

// Joystick2 12
2696 = "Joystick2 12"

// Joystick2 13
2697 = "Joystick2 13"

// Joystick2 14
2698 = "Joystick2 14"

// Joystick2 15
2699 = "Joystick2 15"

// Joystick2 16
2700 = "Joystick2 16"

// Joystick2 17
2701 = "Joystick2 17"

// Joystick2 18
2702 = "Joystick2 18"

// Joystick2 19
2703 = "Joystick2 19"

// Joystick3 0
2704 = "Joystick3 0"

// Joystick3 1
2705 = "Joystick3 1"

// Joystick3 2
2706 = "Joystick3 2"

// Joystick3 3
2707 = "Joystick3 3"

// Joystick3 4
2708 = "Joystick3 4"

// Joystick3 5
2709 = "Joystick3 5"

// Joystick3 6
2710 = "Joystick3 6"

// Joystick3 7
2711 = "Joystick3 7"

// Joystick3 8
2712 = "Joystick3 8"

// Joystick3 9
2713 = "Joystick3 9"

// Joystick3 10
2714 = "Joystick3 10"

// Joystick3 11
2715 = "Joystick3 11"

// Joystick3 12
2716 = "Joystick3 12"

// Joystick3 13
2717 = "Joystick3 13"

// Joystick3 14
2718 = "Joystick3 14"

// Joystick3 15
2719 = "Joystick3 15"

// Joystick3 16
2720 = "Joystick3 16"

// Joystick3 17
2721 = "Joystick3 17"

// Joystick3 18
2722 = "Joystick3 18"

// Joystick3 19
2723 = "Joystick3 19"

// Joystick4 0
2724 = "Joystick4 0"

// Joystick4 1
2725 = "Joystick4 1"

// Joystick4 2
2726 = "Joystick4 2"

// Joystick4 3
2727 = "Joystick4 3"

// Joystick4 4
2728 = "Joystick4 4"

// Joystick4 5
2729 = "Joystick4 5"

// Joystick4 6
2730 = "Joystick4 6"

// Joystick4 7
2731 = "Joystick4 7"

// Joystick4 8
2732 = "Joystick4 8"

// Joystick4 9
2733 = "Joystick4 9"

// Joystick4 10
2734 = "Joystick4 10"

// Joystick4 11
2735 = "Joystick4 11"

// Joystick4 12
2736 = "Joystick4 12"

// Joystick4 13
2737 = "Joystick4 13"

// Joystick4 14
2738 = "Joystick4 14"

// Joystick4 15
2739 = "Joystick4 15"

// Joystick4 16
2740 = "Joystick4 16"

// Joystick4 17
2741 = "Joystick4 17"

// Joystick4 18
2742 = "Joystick4 18"

// Joystick4 19
2743 = "Joystick4 19"

// Joystick5 0
2744 = "Joystick5 0"

// Joystick5 1
2745 = "Joystick5 1"

// Joystick5 2
2746 = "Joystick5 2"

// Joystick5 3
2747 = "Joystick5 3"

// Joystick5 4
2748 = "Joystick5 4"

// Joystick5 5
2749 = "Joystick5 5"

// Joystick5 6
2750 = "Joystick5 6"

// Joystick5 7
2751 = "Joystick5 7"

// Joystick5 8
2752 = "Joystick5 8"

// Joystick5 9
2753 = "Joystick5 9"

// Joystick5 10
2754 = "Joystick5 10"

// Joystick5 11
2755 = "Joystick5 11"

// Joystick5 12
2756 = "Joystick5 12"

// Joystick5 13
2757 = "Joystick5 13"

// Joystick5 14
2758 = "Joystick5 14"

// Joystick5 15
2759 = "Joystick5 15"

// Joystick5 16
2760 = "Joystick5 16"

// Joystick5 17
2761 = "Joystick5 17"

// Joystick5 18
2762 = "Joystick5 18"

// Joystick5 19
2763 = "Joystick5 19"

// Joystick6 0
2764 = "Joystick6 0"

// Joystick6 1
2765 = "Joystick6 1"

// Joystick6 2
2766 = "Joystick6 2"

// Joystick6 3
2767 = "Joystick6 3"

// Joystick6 4
2768 = "Joystick6 4"

// Joystick6 5
2769 = "Joystick6 5"

// Joystick6 6
2770 = "Joystick6 6"

// Joystick6 7
2771 = "Joystick6 7"

// Joystick6 8
2772 = "Joystick6 8"

// Joystick6 9
2773 = "Joystick6 9"

// Joystick6 10
2774 = "Joystick6 10"

// Joystick6 11
2775 = "Joystick6 11"

// Joystick6 12
2776 = "Joystick6 12"

// Joystick6 13
2777 = "Joystick6 13"

// Joystick6 14
2778 = "Joystick6 14"

// Joystick6 15
2779 = "Joystick6 15"

// Joystick6 16
2780 = "Joystick6 16"

// Joystick6 17
2781 = "Joystick6 17"

// Joystick6 18
2782 = "Joystick6 18"

// Joystick6 19
2783 = "Joystick6 19"

// Joystick7 0
2784 = "Joystick7 0"

// Joystick7 1
2785 = "Joystick7 1"

// Joystick7 2
2786 = "Joystick7 2"

// Joystick7 3
2787 = "Joystick7 3"

// Joystick7 4
2788 = "Joystick7 4"

// Joystick7 5
2789 = "Joystick7 5"

// Joystick7 6
2790 = "Joystick7 6"

// Joystick7 7
2791 = "Joystick7 7"

// Joystick7 8
2792 = "Joystick7 8"

// Joystick7 9
2793 = "Joystick7 9"

// Joystick7 10
2794 = "Joystick7 10"

// Joystick7 11
2795 = "Joystick7 11"

// Joystick7 12
2796 = "Joystick7 12"

// Joystick7 13
2797 = "Joystick7 13"

// Joystick7 14
2798 = "Joystick7 14"

// Joystick7 15
2799 = "Joystick7 15"

// Joystick7 16
2800 = "Joystick7 16"

// Joystick7 17
2801 = "Joystick7 17"

// Joystick7 18
2802 = "Joystick7 18"

// Joystick7 19
2803 = "Joystick7 19"

// Joystick8 0
2804 = "Joystick8 0"

// Joystick8 1
2805 = "Joystick8 1"

// Joystick8 2
2806 = "Joystick8 2"

// Joystick8 3
2807 = "Joystick8 3"

// Joystick8 4
2808 = "Joystick8 4"

// Joystick8 5
2809 = "Joystick8 5"

// Joystick8 6
2810 = "Joystick8 6"

// Joystick8 7
2811 = "Joystick8 7"

// Joystick8 8
2812 = "Joystick8 8"

// Joystick8 9
2813 = "Joystick8 9"

// Joystick8 10
2814 = "Joystick8 10"

// Joystick8 11
2815 = "Joystick8 11"

// Joystick8 12
2816 = "Joystick8 12"

// Joystick8 13
2817 = "Joystick8 13"

// Joystick8 14
2818 = "Joystick8 14"

// Joystick8 15
2819 = "Joystick8 15"

// Joystick8 16
2820 = "Joystick8 16"

// Joystick8 17
2821 = "Joystick8 17"

// Joystick8 18
2822 = "Joystick8 18"

// Joystick8 19
2823 = "Joystick8 19"

// Start
2824 = "Start"

// End
2825 = "End"

// Activate
2826 = "Activate"

// Deactivate
2827 = "Deactivate"

// Enter
2828 = "Enter"

// Exit
2829 = "Exit"

// Destroy
2830 = "Destroy"

// Death
2831 = "Death"

// Ignite
2832 = "Ignite"

// Explode
2833 = "Explode"

// Behaviour
2834 = "Behaviour"

// Machine Damage
2835 = "Machine Damage"

// Variable
2836 = "Variable"

// Key Pressed
2837 = "Key Pressed"

// Key Released
2838 = "Key Released"

// ON
2839 = "ON"

// Attach/Detach
2840 = "Attach/Detach"

// Infinity
2841 = "Infinity"

// Sending machine...
2842 = "Sending machine..."

// {          }
2843 = "{          }"

// {      }
2844 = "{      }"

// {         }
2845 = "{         }"

// 3 Pieces
2846 = "3 PIECES"

// Of Gold Ore
2847 = "OF GOLD ORE"

// {                }
2848 = "{                }"

// {       }
2849 = "{       }"

// R I G H T   C L I C K   A N D    D R A G
2850 = "R I G H T   C L I C K   A N D    D R A G"

// T O   R O T A T E   T H E   C A M E R A 
2851 = "T O   R O T A T E   T H E   C A M E R A "

// T O   F O C U S   O N   A N   O B J E C T
2852 = "T O   F O C U S   O N   A N   O B J E C T"

// M I D D L E   M O U S E   C L I C K
2853 = "M I D D L E   M O U S E   C L I C K"

// T H E   T O P   L E F T   S L I D E R
2854 = "T H E   T O P   L E F T   S L I D E R"

// C H A N G E    T I M E S C A L E   W I T H
2855 = "C H A N G E    T I M E S C A L E   W I T H"

// O P E N   T H E   S E T T I N G S   M E N U
2856 = "O P E N   T H E   S E T T I N G S   M E N U"

// T O   A C C E S S   G O D   T O O L S
2857 = "T O   A C C E S S   G O D   T O O L S"

// H O L D   M I D D L E   M O U S E   B U T T O N
2858 = "H O L D   M I D D L E   M O U S E   B U T T O N"

// A N D   D R A G   T O   P A N   C A M E R A
2859 = "A N D   D R A G   T O   P A N   C A M E R A"

// T   I   P   S
2860 = "T   I   P   S"

// {              }
2861 = "{              }"

// R  U  I  N
2862 = "R  U  I  N"

// ? ? ? 
2863 = "? ? ? "

// {                    }
2864 = "{                    }"

// {        }
2865 = "{        }"

// ? ? ?
2866 = "? ? ?"

// {            }
2867 = "{            }"

// Destroy Statue
2868 = "DESTROY STATUE"

// Of Cannons
2869 = "OF CANNONS"

// {             }
2870 = "{             }"

// {           }
2872 = "{           }"

// 1
2873 = "1"

// /7
2874 = "/7"

// Zone 27\n
2875 = "ZONE 27"

// Zone 28\n
2876 = "ZONE 28"

// Zone 29\n
2877 = "ZONE 29"

// Zone 31\n
2878 = "ZONE 31"

// Zone 34
2879 = "ZONE 34"

// Aras' Refuge
2880 = "ARAS' REFUGE"

// Ruled By The Withered King
2881 = "RULED BY THE WITHERED KING"

// The Frozen Path
2882 = "THE FROZEN PATH"

// Zone 35
2883 = "ZONE 35"

// The Awakening Bells
2884 = "THE AWAKENING BELLS"

// Zone 36
2885 = "ZONE 36"

// Peculiar Clearing
2886 = "PECULIAR CLEARING"

// Zone 37
2887 = "ZONE 37"

// The Martyr Knights
2888 = "THE MARTYR KNIGHTS"

// Zone 38
2889 = "ZONE 38"

// Coming Soon
2890 = "COMING SOON"

// Zone 39
2891 = "ZONE 39"

// Zone 40
2892 = "ZONE 40"

// Zone 41
2893 = "ZONE 41"

// Zone 42
2894 = "ZONE 42"

// Zone 43
2895 = "ZONE 43"

// Zone 44
2896 = "ZONE 44"

// Zone 45
2897 = "ZONE 45"

// Zone 46\n
2898 = "ZONE 46"

// Zone 47\n
2899 = "ZONE 47"

// Ruled By Queen Ice Lady Snow Woman
2900 = "RULED BY QUEEN ICE LADY SNOW WOMAN"

// Zone 32\n
2901 = "ZONE 32"

// Invalid server port!
2902 = "Invalid server port!"

// Victory
2903 = "VICTORY"

// For Team With Highest
2904 = "FOR TEAM WITH HIGHEST"

// Give Victory To Team That Meets\nSelected Criteria
2905 = "GIVE VICTORY TO TEAM THAT MEETS\nSELECTED CRITERIA"

// Health
2906 = "HEALTH"

// Progress
2907 = "PROGRESS"

// Modifies A Variable Of Given Name\nEither As Global Variable Or\nLocally Within Objects Selected
2908 = "MODIFIES A VARIABLE OF GIVEN NAME\nEITHER AS GLOBAL VARIABLE OR\nLOCALLY WITHIN OBJECTS SELECTED"

// Variable Operation\nClick Icon To Change Operation
2909 = "VARIABLE OPERATION\nCLICK ICON TO CHANGE OPERATION"

// = + -
2910 = "= + -"

// Modify Variable
2911 = "MODIFY VARIABLE"

// Scope Of Change:
2912 = "SCOPE OF CHANGE:"

// Transform A Target
2913 = "TRANSFORM A TARGET"

// Instant:
2914 = "INSTANT:"

// Immediate Transform
2915 = "IMMEDIATE TRANSFORM"

// Lerp:
2916 = "LERP:"

// Smoothly Transform Over
2917 = "SMOOTHLY TRANSFORM OVER"

// The Given Duration
2918 = "THE GIVEN DURATION"

// Force:
2919 = "FORCE:"

// Applies Force Over 
2920 = "APPLIES FORCE OVER "

// Duration In Seconds
2921 = "DURATION IN SECONDS"

// Global Direction/axis
2922 = "GLOBAL DIRECTION/AXIS"

// Local Direction/axis
2923 = "LOCAL DIRECTION/AXIS"

// World Position/orientation
2924 = "WORLD POSITION/ORIENTATION"

// Instant
2925 = "INSTANT"

// Duration
2926 = "DURATION"

// Force
2927 = "FORCE"

// Target
2928 = "TARGET"

// Drag
2929 = "Drag"

// Angular drag
2930 = "Angular drag"

// Repeat The Chain Of Events
2933 = "REPEAT THE CHAIN OF EVENTS"

// Number
2934 = "NUMBER"

// Times To Repeat
2935 = "TIMES TO REPEAT"

// Repeat
2936 = "REPEAT"

// CAMERA BLOCK
2937 = "CAMERA BLOCK"

// VarName
2938 = "VarName"

// Starting Block
2939 = "STARTING BLOCK"

// ≥
2940 = "≥"

// ≤
2941 = "≤"

// PACK
2942 = " PACK"

// Server is full!
2943 = "Server is full!"

// Failed to join game!
2944 = "Failed to join game!"

// Port forwarding failed, error: 
2945 = "Port forwarding failed, error:\n"

// The external port already in use.
2946 = "The external port already in use."

// The router's mapping table is full.
2947 = "The router's mapping table is full."

// UPnP is not availabe or was disabled in the router. 
2948 = "UPnP is not availabe or was disabled in the router."

// Unknown error({0}): {1}
2949 = "Unknown error({0}): {1}"

// Sending level..
2950 = "Sending level.."

// Waiting for simulation..
2951 = "Waiting for simulation.."

// Requesting build mode..
2952 = "Requesting build mode.."

// Requesting simulation mode..
2953 = "Requesting simulation mode.."

// Requesting spectator mode..
2954 = "Requesting spectator mode.."

// Receiving machine: 
2955 = "Receiving machine: "

// Receiving level: 
2956 = "Receiving level: "

// Receiving data: 
2957 = "Receiving data: "

// Existing Machine
2958 = "EXISTING MACHINE"

// New Machine
2959 = "NEW MACHINE"

// Edit
2960 = "EDIT"

// Select
2961 = "SELECT"

// By Submitting An Item You Agree To The
2962 = "BY SUBMITTING AN ITEM YOU AGREE TO THE"

// Workshop Legal Agreement
2963 = "WORKSHOP LEGAL AGREEMENT"

// Please Accept The Workshop Terms Of Service
2964 = "PLEASE ACCEPT THE WORKSHOP TERMS OF SERVICE"

// Thumbnail
2965 = "THUMBNAIL"

// Level Upload
2966 = "LEVEL UPLOAD"

// Downloading item
2967 = "Downloading item"

// Finished downloading: {0}
2968 = "Finished downloading: {0}"

// Please accept the Workshop Legal Agreement before continuing
2969 = "Please accept the Workshop Legal Agreement before continuing"

// Error: No connection to Steam servers
2970 = "Error: No connection to Steam servers"

// Unexpected error, please try again later
2971 = "Unexpected error, please try again later"

// Successfully uploaded
2972 = "Successfully uploaded"

// Unable to reach Steam servers
2973 = "Unable to reach Steam servers"

// Connection established
2974 = "Connection established"

// Uploading {0}
2975 = "Uploading {0}"

// Error: No connection to the Workshop
2976 = "Error: No connection to the Workshop"

// Error: Insufficient privileges
2977 = "Error: Insufficient privileges"

// Error: You are not currently logged in
2978 = "Error: You are not currently logged in"

// Error: Timeout, please try again later
2979 = "Error: Timeout, please try again later"

// Error: Banned
2980 = "Error: Banned"

// Error: Invalid parameter
2981 = "Error: Invalid parameter"

// Error: File Not Found
2982 = "Error: File Not Found"

// Error: Access denied
2983 = "Error: Access denied"

// Error: Service is unavailable
2984 = "Error: Service is unavailable"

// Error: Limit exceeded
2985 = "Error: Limit exceeded"

// Error: Duplicate result
2986 = "Error: Duplicate result"

// Error: IO Failure
2987 = "Error: IO Failure"

// Error: Service is currently read only
2988 = "Error: Service is currently read only"

// Error: There was a problem, please try again later
2989 = "Error: There was a problem, please try again later"

// Error: {0}
2990 = "Error: {0}"

// Existing Pack
2991 = "EXISTING PACK"

// New Pack
2992 = "NEW PACK"

// Smooth Ramp
2993 = "Smooth Ramp"

// Sharp Ramp
2994 = "Sharp Ramp"

// Race Logs
2995 = "Race Logs"

// Race Stones
2996 = "Race Stones"

// Arrow
2997 = "Arrow"

// Spiked Column
2998 = "Spiked Column"

// Guardian Column
2999 = "Guardian Column"

// Guardian
3000 = "Guardian"

// Direction Sign
3001 = "Direction Sign"

// Floating Sign
3002 = "Floating Sign"

// Fence Low
3003 = "Fence Low"

// Tall Arrow
3004 = "Tall Arrow"

// Arena Column
3005 = "Arena Column"

// Arch
3006 = "Arch"

// Tight Turn
3007 = "Tight Turn"

// Gates
3008 = "Gates"

// Race Bridge
3009 = "Race Bridge"

// Waiting for server response..
3010 = "Waiting for server response.."

// Your machine contains banned blocks or exceeds the blocklimit. Press F2 for more information.
3011 = "Your machine contains banned blocks or exceeds the blocklimit.\nPress F2 for more information."

// Show \nTutorials
3012 = "SHOW\nTUTORIALS"

// Fence Post
3013 = "Fence Post"

// Couldn't find player to join!
3014 = "Couldn't find player to join!"

// Player isn't in the client list!
3015 = "Player isn't in the client list!"

// Password incorrect!
3016 = "Password incorrect!"

// Unknown error!
3017 = "Unknown error!"

// Your game version is older than the server! Please download a newer version.
3018 = "Your game version is older than the server! Please download a newer version."

// Your game version is newer than the server!
3019 = "Your game version is newer than the server!"

// Hide in sim
3020 = "Hide in sim"

// Show Extended Machine Info
3021 = "SHOW EXTENDED MACHINE INFO"

// Start/stop Simulation
3022 = "START/STOP SIMULATION"

// Space
3023 = "SPACE"

// Move Camera With
3024 = "MOVE CAMERA WITH"

// General
3025 = "GENERAL"

// Place Block
3026 = "PLACE BLOCK"

// Delete Block
3027 = "DELETE BLOCK"

// (Hold For Mass Delete)
3028 = "(HOLD FOR MASS DELETE)"

// Flip Or Reverse Hovered Block
3029 = "FLIP OR REVERSE HOVERED BLOCK"

// Copy Information
3030 = "COPY INFORMATION"

// (Block Mapper)
3031 = "(BLOCK MAPPER)"

// Paste Information
3032 = "PASTE INFORMATION"

// With Any Transform Tool Enabled
3033 = "WITH ANY TRANSFORM TOOL ENABLED"

// Select Object
3034 = "SELECT OBJECT"

// (Drag To Select Multiple Objects)
3035 = "(DRAG TO SELECT MULTIPLE OBJECTS)"

// Select More Objects
3036 = "SELECT MORE OBJECTS"

// (Additive Drag Selection)
3037 = "(ADDITIVE DRAG SELECTION)"

// Remove Object
3038 = "REMOVE OBJECT"

// Place Current Object
3040 = "PLACE CURRENT OBJECT"

// Enable Move Tool
3041 = "ENABLE MOVE TOOL"

// Enable Rotate Tool
3042 = "ENABLE ROTATE TOOL"

// Enable Scale Tool
3043 = "ENABLE SCALE TOOL"

// Enable Mirror Tool
3044 = "ENABLE MIRROR TOOL"

// Toggle Paintbrush Placement
3045 = "TOGGLE PAINTBRUSH PLACEMENT"

// Rotate Object Ghost 45 Degrees
3046 = "ROTATE OBJECT GHOST 45 DEGREES"

// Hold To Invert Transformation Gizmo
3047 = "HOLD TO INVERT TRANSFORMATION GIZMO"

// Hold To Toggle Grid
3048 = "HOLD TO TOGGLE GRID"

// Center Camera On Selected Object
3049 = "CENTER CAMERA ON SELECTED OBJECT"

// Select All Objects
3050 = "SELECT ALL OBJECTS"

// Duplicate Selection
3051 = "DUPLICATE SELECTION"

// 
3052 = ""

// Toggle Ui On/off
3053 = "TOGGLE UI ON/OFF"

// Player List
3054 = "PLAYER LIST"

// Total Blocks
3055 = "TOTAL BLOCKS"

// Object Count
3056 = "OBJECT COUNT"

// See All Controls And Hotkeys
3057 = "SEE ALL CONTROLS AND HOTKEYS"

// Cluster Count
3058 = "CLUSTER COUNT"

// Tall Grave Stone
3150 = "Tall Grave Stone"

// Large Tower
3151 = "Large Tower"

// Log Stack
3152 = "Log Stack"

// Low Hill
3153 = "Low Hill"

// Ribcage
3154 = "Ribcage"

// Cubic Monument
3155 = "Cubic Monument"

// Lucent Cubic Monument
3156 = "Lucent Cubic Monument"

// Hovering Cubic Artifact
3157 = "Hovering Cubic Artifact"

// Giant's Sword
3158 = "Giant's Sword"

// Carved Cube
3159 = "Carved Cube"

// Bridge Door
3160 = "Bridge Door"

// Plinth
3161 = "Plinth"

// Long Bridge
3162 = "Long Bridge"

// Grave Stone
3163 = "Grave Stone"

// Floating Rocks
3164 = "Floating Rocks"

// Small Valley
3165 = "Small Valley"

// Curved Dirt Track
3166 = "Curved Dirt Track"

// Textured Cylinder
3167 = "Textured Cylinder"

// Textured Cube
3168 = "Textured Cube"

// Textured Sphere
3169 = "Textured Sphere"

// Textured Wedge
3170 = "Textured Wedge"

// REGION
3171 = "REGION"

// US EAST
3172 = "US EAST"

// EUROPE
3173 = "EUROPE"

// ASIA PACIFIC
3174 = "ASIA PACIFIC"

// UNKOWN REGION
3175 = "UNKOWN REGION"

// Zone Conquered
3176 = "ZONE CONQUERED"

// Each Block Can Not Be\nReloaded Above Its Max
3177 = "EACH BLOCK CAN NOT BE\nRELOADED ABOVE ITS MAX"

// Amount And Type Of Ammo\nBeing Reloaded
3178 = "AMOUNT AND TYPE OF AMMO\nBEING RELOADED"

// All\nCannons\nArrows\nFire\nRandom
3179 = "ALL\nCANNONS\nARROWS\nFIRE\nRANDOM"

// Each Weapon
3180 = "EACH WEAPON"

// Player(s) To Reload:
3181 = "PLAYER(S) TO RELOAD:"

// Intersecting Floor
3182 = "INTERSECTING GROUND"

// Delete Object Below Cursor
3183 = "DELETE OBJECT BELOW CURSOR"

// Vote to start
3184 = "VOTE TO START?"

// VOTE TO STOP
3185 = "VOTE TO STOP?"

// HIDE PLAYER LABELS
3186 = "HIDE PLAYER LABELS"

// You may experience connection problems. Click here for more information.
3187 = "You may experience connection problems. Click here for more information."

// Your connection is good!
3188 = "Your connection is good!"

// Having trouble connecting? CLICK HERE for help!
3189 = "Having trouble connecting? CLICK HERE for help!"

// Testing connection capabilities
3190 = "Testing connection capabilities..."

// Bounciness
3191 = "Bounciness"

// Friction
3192 = "Friction"

// Average Bounce
3193 = "Average\nBounce"

// Min Bounce
3194 = "Min\nBounce"

// Multiply Bounce
3195 = "Multiply\nBounce"

// Max Bounce
3196 = "Max\nBounce"

// Average Friction
3197 = "Average\nFriction"

// Min Friction
3198 = "Min\nFriction"

// Multiply Friction
3199 = "Multiply\nFriction"

// Max Friction
3200 = "Max\nFriction"

// Return To Host/join Screen
3201 = "RETURN TO HOST/JOIN SCREEN"

// Island
3202 = "ISLAND"

// Initializing, Please Wait...
3203 = "Initializing, please wait..."

// Attention
3204 = "ATTENTION"

// DEAR BESIEGE PLAYER,\n\nTO HELP US KEEP TRACK OF ERRORS AND ULTIMATELY MAKE BESIEGE A BETTER GAME,\nYOU CAN AUTOMATICALLY SEND US ANONYMOUS GAME DATA SUCH AS; WARNINGS,\nERRORS AND FPS READINGS.\nNO PERSONAL OR SENSITIVE INFORMATION WILL BE INCLUDED,\nIN LINE WITH OUR PRIVACY POLICY.
3205 = "DEAR BESIEGE PLAYER,\n\nTO HELP US KEEP TRACK OF ERRORS AND ULTIMATELY MAKE BESIEGE A BETTER GAME,\nYOU CAN AUTOMATICALLY SEND US ANONYMOUS GAME DATA SUCH AS; WARNINGS,\nERRORS AND FPS READINGS.\nNO PERSONAL OR SENSITIVE INFORMATION WILL BE INCLUDED,\nIN LINE WITH OUR PRIVACY POLICY."

// IF YOU WOULD LIKE TO ASSIST US BY SENDING ANONYMOUS DATA THEN PLEASE TICK THE BOX BELOW.\nIF YOU'D LIKE TO READ OUR PRIVACY POLICY THERE IS A LINK BELOW.
3206 = "IF YOU WOULD LIKE TO ASSIST US BY SENDING ANONYMOUS DATA THEN PLEASE TICK THE BOX BELOW.\nIF YOU'D LIKE TO READ OUR PRIVACY POLICY THERE IS A LINK BELOW."

// UPLOAD ANONYMOUS DATA
3207 = "UPLOAD ANONYMOUS DATA"

// Ok
3208 = "OK"

// Privacy Policy
3209 = "PRIVACY POLICY"

// Linked Object Transformation
3210 = "LINKED OBJECT TRANSFORMATION"

// Boost Insignia
3211 = "Boost Insignia"

// Ancient Separated Platform
3212 = "Ancient Separated Platform"

// Ancient Separated Segment
3213 = "Ancient Separated Segment"

// Ancient Turn Platform
3214 = "Ancient Turning Platform"

// Ancient Turn Segment
3215 = "Ancient Turning Segment"

// Ancient Junction Platform
3216 = "Ancient Junction Platform"

// Ancient Junction Segment
3217 = "Ancient Junction Segment"

// Ancient Crossroads Platform
3218 = "Ancient Crossroads Platform"

// Ancient Crossroads Segment
3219 = "Ancient Crossroads Segment"

// Ancient Squared Platform
3220 = "Ancient Squared Platform"

// Ancient Squared Segment
3221 = "Ancient Squared Segment"

// Ancient Barred Platform
3222 = "Ancient Barred Platform"

// Ancient Barred Segment
3223 = "Ancient Barred Segment"

// Ancient Ornamental Platform
3224 = "Ancient Ornamental Platform"

// Ancient Bridge Platform
3225 = "Ancient Bridge Platform"

// Ancient Bridge
3226 = "Ancient Bridge"

// Ancient Circle
3227 = "Ancient Circle"

// Ancient Ring
3228 = "Ancient Ring"

// Ancient Platform
3229 = "Ancient Platform"

// Ancient Gate
3230 = "Ancient Gate"

// Ancient Thick Column
3231 = "Ancient Thick Column"

// Ancient Thick Supports
3232 = "Ancient Thick Supports"

// Ancient Support Bracket
3233 = "Ancient Support Bracket"

// Ancient Thin Column
3234 = "Ancient Thin Column"

// Ancient Thin Supports
3235 = "Ancient Thin Supports"

// Ancient Thin Support Bracket
3236 = "Ancient Thin Support Bracket"

// Ancient Fence
3237 = "Ancient Fence"

// Ancient Bars
3238 = "Ancient Bars"

// Ancient Stone
3239 = "Ancient Stone"

// Translate Blocks
3240 = "TRANSLATE BLOCKS"

// Rotate Blocks
3241 = "ROTATE BLOCKS"

// Mirror Blocks
3242 = "MIRROR BLOCKS"

// Destroy Blocks
3243 = "DESTROY BLOCKS"

// Framerate
3244 = "FRAMERATE"

// Return To Menu
3245 = "RETURN TO MENU"

// PRESS\nA KEY
3246 = "PRESS\nA KEY"

// S A N D B O X
3247 = "S A N D B O X"

// VALFROSS
3248 = "VALFROSS"

// ORDYCE LODE
3249 = "ORDYCE LODE"

// PENITENT TOWER
3250 = "PENITENT TOWER"

// Start
3251 = "Start"

// Stop
3252 = "Stop"

// Start Simulation
3253 = "Start Simulation"

// Stop Simulation
3254 = "Stop Simulation"

// Prediction
3255 = "Prediction"

// Anything
3256 = "Anything"

// AnyBlock
3257 = "AnyBlock"

// AnyLevelObject
3258 = "AnyLevelObject"

// Picker
3259 = "Picker"

// Using Steam connection
3260 = "Using Steam connection"

// DESTROYED
3261 = "DESTROYED"

// ZONE 12
3262 = "ZONE 12"

// ZONE 13
3263 = "ZONE 13"

// ZONE 14
3264 = "Zone 14"

// ZONE 15
3265 = "ZONE 15"

// ZONE 16
3266 = "ZONE 16"

// ZONE 17
3267 = "ZONE 17"

// ZONE 18
3268 = "ZONE 18"

// ZONE 19
3269 = "ZONE 19"

// ZONE 20
3270 = "ZONE 20"

// ZONE 21
3271 = "ZONE 21"

// Clog (as in "Clog the well")
3272 = "CLOG"

// Machine event found ({0}) with an invalid target ({1}).
3273 = "Machine event found ({0}) with an invalid target ({1})."

// Two or more Transform events are accessing {0} of {1} at the same time.
3274 = "Two or more Transform events are accessing {0} of {1} at the same time."

// Folder already exists
3275 = "Folder already exists"

// Error trying to create folder
3276 = "Error trying to create folder"

// Allow\nmachine\nmodification
3277 = "ALLOW\nMACHINE\nMODIFICATION"

// Level Start
3278 = "Level Start"

// Any Projectile
3279 = "Any Projectile"

// Fade Out\nAnimation
3280 = "Fade Out\nAnimation"

// Mountain Top
3281 = "MOUNTAIN TOP"

// Hold To Rotate Pre-placement
3282 = "HOLD TO ROTATE PRE-PLACEMENT"

// Hold To Scale Pre-placement
3283 = "HOLD TO SCALE PRE-PLACEMENT"

// Trigger Result
3284 = "TRIGGER RESULT"

// GLOBAL
3285 = "GLOBAL"

// SELF
3286 = "SELF"

// NONE
3287 = "NONE"

// Hidden
3288 = "Hidden"

// Arrow
3289 = "Arrow"

// Arrow + Trail
3290 = "Arrow + Trail"

// Trail
3291 = "Trail"

// {0} BLOCKS
3292 = "{0} BLOCKS"

// ENTER TEXT HERE
3293 = "ENTER TEXT HERE"

// Normal
3294 = "Normal"

// Red
3295 = "Red"

// Red Windy
3296 = "Red Windy"

// Light Support
3297 = "Light Support"

// Heavy Support
3298 = "Heavy Support"

// Blue Flame
3299 = "Blue Flame"

// Red Flame
3300 = "Red Flame"

// Lush
3301 = "Lush"

// Dead
3302 = "Dead"

// Blue
3303 = "Blue"

// Race
3304 = "Race"

// Snowy
3305 = "Snowy"

// Water
3306 = "Water"

// White
3307 = "White"

// Rain
3308 = "Rain"

// Thunder
3309 = "Thunder"

// Dark
3310 = "Dark"

// Dark Rain
3311 = "Dark Rain"

// Dark Thunder
3312 = "Dark Thunder"

// Damaged
3313 = "Damaged"

// Curly
3314 = "Curly"

// Dark Snowy
3315 = "Dark Snowy"

// Curly Snowy
3316 = "Curly Snowy"

// Broken
3317 = "Broken"

// W/o Lower Left
3318 = "W/O Lower Left"

// W/o Lower Right
3319 = "W/O Lower Right"

// W/o Upper Left
3320 = "W/O Upper Left"

// W/o Upper Right
3321 = "W/O Upper Right"

// Bush Fall
3322 = "Bush Fall"

// Variant 1
3323 = "Variant 1"

// Variant 2
3324 = "Variant 2"

// Variant 3
3325 = "Variant 3"

// Variant 4
3326 = "Variant 4"

// Variant 5
3327 = "Variant 5"

// Variant 6
3328 = "Variant 6"

// Variant
3329 = "Variant"

// Error
3330 = "ERROR"

// It Appears A Critical Error Has Occurred While Playing.\nto Prevent Any Further Errors From Happening, Please Restart Your Game!
3331 = "IT APPEARS A CRITICAL ERROR HAS OCCURRED WHILE PLAYING.\nTO PREVENT ANY FURTHER ERRORS FROM HAPPENING, PLEASE RESTART YOUR GAME!"

// Position
3332 = "Position"

// Rotation
3333 = "Rotation"

// Can't move into build zone!\nPlayer limit for this map has been reached.
3334 = "Can't move into build zone!\nPlayer limit for this map has been reached."

// Health Bar
3335 = "HEALTH BAR"

// DISPLAY HEALTH BAR RANGE
3336 = "DISPLAY HEALTH BAR RANGE"

// Total\nHealth
3337 = "TOTAL\nHEALTH"

// Min Dmg\nLevel
3338 = "MIN DMG\nLEVEL"

// Max Dmg\nLevel
3339 = "MAX DMG\nLEVEL"

// Activity
3340 = "ACTIVITY"

// Enable Modify Tool
3341 = "ENABLE MODIFY TOOL"

// Player limit reached!\nYou have been moved to spectator mode.
3342 = "Player limit reached!\nYou have been moved to spectator mode."

// Ignore broken\n/unbreakable blocks.
3343 = "IGNORE BROKEN\n/UNBREAKABLE BLOCKS."

// Morale makes AI change behaviour\naccording to how their\nfaction performs in battle.
3344 = "MORALE MAKES AI CHANGE BEHAVIOUR\nACCORDING TO HOW THEIR\nFACTION PERFORMS IN BATTLE."

// enter text here
3345 = "enter text here"

// [SERVER] Welcome back: {0}!
3346 = "[SERVER] Welcome back: {0}!"

// INVITE FRIEND TO GAME
3347 = "INVITE FRIEND TO GAME"

// PLAYLIST
3348 = "PLAYLIST"

// EDITOR
3349 = "EDITOR"

// PLAYLIST UNAVAILABLE IN LEVEL EDITOR MODE
3350 = "PLAYLIST UNAVAILABLE IN LEVEL EDITOR MODE"

// APPLY
3351 = "APPLY"

// Some Settings Are Only In Effect When The Level Editor Mode Is Not Active.
3352 = "SOME SETTINGS ARE ONLY IN EFFECT WHEN THE LEVEL EDITOR MODE IS NOT ACTIVE."

// Global Simulation\noccurs On The Server
3353 = "GLOBAL SIMULATION\nOCCURS ON THE SERVER"

// Local Simulation\noccurs Just For You
3354 = "LOCAL SIMULATION\nOCCURS JUST FOR YOU"

// Host Has Forced You\ninto Local Simulation
3355 = "HOST HAS FORCED YOU\nINTO LOCAL SIMULATION"

// Allow Clients Global\nsimulation Which Occurs\non The Server
3356 = "ALLOW CLIENTS GLOBAL\nSIMULATION WHICH OCCURS\nON THE SERVER"

// Force Clients Into\nlocal Simulation,\nallowing Host To Build\nuninterupted
3357 = "FORCE CLIENTS INTO\nLOCAL SIMULATION,\nALLOWING HOST TO BUILD\nUNINTERUPTED"

// UP TO {0} PLAYERS
3358 = "UP TO {0} PLAYERS"

// {0}-{1} PLAYERS
3359 = "{0}-{1} PLAYERS"

// NO MAX PLAYER LIMIT
3360 = "NO MAX PLAYER LIMIT"

// Y O U  C A N  A L S O  U S E  W A S D
3361 = "Y O U  C A N  A L S O  U S E  W A S D"

// T O  P A N  T H E  C A M E R A
3362 = "T O  P A N  T H E  C A M E R A"

// P R E S S  F 1  T O  R E S E T
3363 = "P R E S S  F 1  T O  R E S E T"

// C A M E R A  P O S I T I O N
3364 = "C A M E R A  P O S I T I O N"

// SERVER MANAGEMENT
3365 = "SERVER MANAGEMENT"

// LEVEL\nEDITOR
3366 = "LEVEL\nEDITOR"

// You're not in a team and will remain in global chat
3367 = "You're not in a team and will remain in global chat"

// Text is too long...
3368 = "Text is too long..."

// CANCEL VOTE
3369 = "CANCEL VOTE?"

// Requesting vote..
3370 = "Requesting vote.."

// Waiting for game state..
3371 = "Waiting for game state.."

// Waiting for local sim..
3372 = "Waiting for local sim.."

// Waiting for global sim..
3373 = "Waiting for global sim.."

// UNTITLED
3374 = "UNTITLED"

// Server Management
3375 = "SERVER MANAGEMENT"

// Enable Level Editor\nor\nswitch To Level Playlist
3376 = "ENABLE LEVEL EDITOR\nOR\nSWITCH TO LEVEL PLAYLIST"

// Help & Information
3377 = "HELP & INFORMATION"

// Set Health Bar Range
3378 = "SET HEALTH BAR RANGE"

// Set This Machine's Health Bar\ndisplay Range To Match\nthe Damage Level
3379 = "SET THIS MACHINE'S HEALTH BAR\nDISPLAY RANGE TO MATCH\nTHE DAMAGE LEVEL"

// Damage Level  %
3380 = "DAMAGE LEVEL  %"

// Dmg
3381 = "DMG"

// Display Icon
3382 = "DISPLAY ICON"

// Multiverse
3383 = "MULTIVERSE"

// This Is A Work In Progress
3384 = "THIS IS A WORK IN PROGRESS"

// 0/47
3385 = "0/47"

// An error has occurred: {0} in: {1}
3386 = "An error has occurred: {0} in: {1}"

// Waiting for cluster results..
3387 = "Waiting for cluster results.."

// STEAM FRIENDS PLAYING (0)
3388 = "STEAM FRIENDS PLAYING ({0})"

// Lowering Timescale Is Advised
3389 = "LOWERING TIMESCALE IS ADVISED"

// You Are Currently Experiencing A Low\nframerate.\nit Would Be Advisable To Lower The\ntimescale, As That Would Improve\nperformance.
3390 = "YOU ARE CURRENTLY EXPERIENCING A LOW\nFRAMERATE.\nIT WOULD BE ADVISABLE TO LOWER THE\nTIMESCALE, AS THAT WOULD IMPROVE\nPERFORMANCE."

// Pyramid
3391 = "Pyramid"

// Pyramid Corner
3392 = "Pyramid Corner"

// Textured Pyramid
3393 = "Textured Pyramid"

// Textured Pyramid Corner
3394 = "Textured Pyramid Corner"

// Disable Texture
3395 = "Disable Texture"

// SELECTOR
3396 = "SELECTOR"

// ADVANCED BUILDING
3397 = "ADVANCED BUILDING"

// BLOCKS CAN BE\nSELECTED IN THIS MODE
3398 = "BLOCKS CAN BE\nSELECTED IN THIS MODE"

// ALLOW INTERSECTING PLACEMENT
3399 = "ALLOW INTERSECTING PLACEMENT"

// LOCAL AREA NETWORKING (LAN) MODE
3400 = "LOCAL AREA NETWORKING (LAN) MODE"

// JOIN INTERNET SERVER
3401 = "JOIN INTERNET SERVER"

// JOIN LOCAL (LAN) SERVER
3402 = "JOIN LOCAL (LAN) SERVER"

// RANDOMIZE VARIABLE
3403 = "RANDOMIZE VARIABLE"

// RANDOMIZES A VARIABLE OF GIVEN NAME\nEITHER AS GLOBAL VARIABLE OR\nLOCALLY WITHIN OBJECTS SELECTED\nWITH MIN AND MAX VALUE\n
3404 = "RANDOMIZES A VARIABLE OF GIVEN NAME\nEITHER AS GLOBAL VARIABLE OR\nLOCALLY WITHIN OBJECTS SELECTED\nWITH MIN AND MAX VALUE"

// DISPLAY
3405 = "DISPLAY"

// RESOLUTION
3406 = "RESOLUTION"

// FIELD OF VIEW
3407 = "FIELD OF VIEW"

// FULLSCREEN
3408 = "FULLSCREEN"

// GRAPHICS
3409 = "GRAPHICS"

// ANTIALIASING
3410 = "ANTIALIASING"

// VIDEO
3411 = "VIDEO"

// SOUND
3412 = "SOUND"

// VOLUME
3413 = "VOLUME"

// UNLIMITED
3414 = "UNLIMITED"

// 30 LOCK
3415 = "30 LOCK"

// 60 LOCK
3416 = "60 LOCK"

// 144 LOCK
3417 = "144 LOCK"

// KEY MAPPING OVERVIEW
3418 = "KEY MAPPING OVERVIEW"

// HIDDEN
3419 = "HIDDEN"

// NO CONTROLLABLE BLOCKS
3420 = "NO CONTROLLABLE BLOCKS"

// GROUP {0}
3421 = "GROUP {0}"

// RELICT FROST 
3422 = "RELICT FROST"

// CONSUMED KING
3423 = "CONSUMED KING"

// SUBSCRIBED SPACE WORK ITEMS
3424 = "SUBSCRIBED SPACE WORK ITEMS"

// Solid
3425 = "Solid"

// Your SpaceWork has been uploaded but still needs to wait approval.\nIt won't be visible to other players until it has been approved
3426 = "Your SpaceWork has been uploaded but still needs to wait approval.\nIt won't be visible to other players until it has been approved."

// Could not update SpaceWork, it has not been approved yet.
3427 = "Could not update SpaceWork, it has not been approved yet."

// Already uploading a SpaceWork item.
3428 = "Already uploading a SpaceWork item."

// Click To Restore These Keys
3429 = "CLICK TO RESTORE THESE KEYS"

// Click To Ignore These Keys
3430 = "CLICK TO IGNORE THESE KEYS"

// Ignored Keys Will Appear In\nthe 'Ignored' Category Instead\nof The 'All' Category\nand Will Ignore Player Inputs
3431 = "IGNORED KEYS WILL APPEAR IN\nTHE 'IGNORED' CATEGORY INSTEAD\nOF THE 'ALL' CATEGORY\nAND WILL IGNORE PLAYER INPUTS"

// Show Machine Keys
3432 = "SHOW MACHINE KEYS"

// Advanced\nbuilding Tools
3433 = "ADVANCED\nBUILDING TOOLS"

// MASTER VOLUME
3434 = "MASTER VOLUME"

// EFFECT
3435 = "EFFECT"

// Ignore Toggle
3436 = "IGNORE TOGGLE"

// Very Low
3437 = "Very Low"

// Low
3438 = "Low"

// Medium
3439 = "Medium"

// High
3440 = "High"

// Very High
3441 = "Very High"

// Ultra
3442 = "Ultra"

// NFAA
3443 = "NFAA"

// SSAA
3444 = "SSAA"

// DLAA
3445 = "DLAA"

// INTENSITY
3446 = "INTENSITY"

// TEXTURES
3447 = "TEXTURES"

// QUALITY
3448 = "QUALITY"

// ANISOTROPIC FILTERING
3449 = "ANISOTROPIC FILTERING"

// DISABLE
3450 = "DISABLE"

// PER TEXTURE
3451 = "PER TEXTURE"

// ALL TEXTURE
3452 = "ALL TEXTURE"

// RENDER DISTANCE
3453 = "RENDER DISTANCE"

// MUSIC VOLUME
3454 = "MUSIC VOLUME"

// WEGAME FRIENDS PLAYING (0)
3455 = "WEGAME FRIENDS PLAYING ({0})"

// Using WeGame connection
3456 = "Using WeGame connection"

// RESET TO DEFAULTS
3457 = "RESET TO DEFAULTS"

// DYNAMIC RESOLUTION
3458 = "DYNAMIC RESOLUTION"

// Server closed
3459 = "Server closed"

// Initializing server
3460 = "Initializing server"

// Server initialization failed
3461 = "Server initialization failed"

// Hosting server
3462 = "Hosting server"

// (Key separator) ,
3463 = ","

// UI SCALE
3464 = "UI SCALE"

// S T E E R
3465 = "S T E E R"

// On The Bottom Menu
3466 = "ON THE BOTTOM MENU"

// Select The Wheel Icon
3467 = "SELECT THE WHEEL ICON"

// Open the
3468 = "OPEN THE"

// Locomotion Tab
3469 = "LOCOMOTION TAB"

// Select The
3470 = "SELECT THE"

// Now Add The Wheels
3471 = "NOW ADD THE WHEELS"

// Place Two On
3472 = "PLACE TWO ON"

// The Front
3473 = "THE FRONT"

// One For Each Side
3474 = "ONE FOR EACH SIDE"

// Blocks Can Be
3475 = "BLOCKS CAN BE"

// Customised By Selecting
3476 = "CUSTOMISED BY SELECTING"

// The Keymapper Tool
3477 = "THE KEYMAPPER TOOL"

// And Then Clicking
3478 = "AND THEN CLICKING"

// The Block That You
3479 = "THE BLOCK THAT YOU"

// Want To Change
3480 = "WANT TO CHANGE"

// You Are Done!
3481 = "YOU ARE DONE!"

// Dont Forget
3482 = "DON'T FORGET"

// That There Are Other
3483 = "THAT THERE ARE OTHER"

// Ways To Steer A
3484 = "WAYS TO STEER AN"

// Experiment Away!
3485 = "EXPERIMENT AWAY!"

// Mystery Icon
3486 = "Mystery Icon"

// Ammo Icon
3487 = "Ammo Icon"

// Skull Icon
3488 = "Skull Icon"

// Trophy Icon
3489 = "Trophy Icon"

// Arrow Icon
3490 = "Arrow Icon"

// ACHIEVEMENTS
3491 = "ACHIEVEMENTS"

// Warning: Might be unstable!
3492 = "Warning: Might be unstable!"

// ACTIVE ON START
3493 = "ACTIVE ON START"

// This toggle can be used to specify\nwhether the object is active when\nthe level starts.
3494 = "This toggle can be used to specify\nwhether the object is active when\nthe level starts."

// Framerate
3495 = "FRAMERATE"

// S T E A L (sneaky steal vs taking by force, see other translation)
3496 = "S T E A L"

// R E T R I E V E
3497 = "R E T R I E V E"

// T H E
3498 = "T H E"

// {0} completed!
3499 = "{0} completed!"

// KROLMAR
3500 = "KROLMAR"

// THIS ASPECT RATIO IS NOT SUPPORTED. USABILITY ISSUES MIGHT OCCUR.
3501 = "THIS ASPECT RATIO IS NOT SUPPORTED.\nUSABILITY ISSUES MIGHT OCCUR."

// A Swift Siege
3502 = "A Swift Siege"

// Complete a campaign level under 2 seconds
3503 = "Complete a campaign level under 2 seconds"

// The Handyman
3504 = "The Handyman"

// Complete a campaign level with 3 blocks or less
3505 = "Complete a campaign level with 3 blocks or less"

// Gotta Go Fast
3506 = "Gotta Go Fast"

// Travel at speeds faster than is sensible
3507 = "Travel at speeds faster than is sensible"

// A Whole New World
3508 = "A Whole New World"

// Build your first level using the level editor
3509 = "Build your first level using the level editor"

// Sharing is caring
3510 = "Sharing is caring"

// Upload a machine to the Workshop
3511 = "Upload a machine to the Workshop"

// The copy-cat
3512 = "The copy-cat"

// Subscribe and download someone else's machine
3513 = "Subscribe and download someone else's machine"

// Thunderstruck
3514 = "Thunderstruck"

// Get hit by lightning
3515 = "Get hit by lightning"

// All Under Control
3516 = "All Under Control"

// Put out a burning block using water
3517 = "Put out a burning block using water"

// Carnage
3518 = "Carnage"

// Defeat 1000 AI units
3519 = "Defeat 1000 AI units"

// Pyromaniac
3520 = "Pyromaniac"

// Set yourself on fire
3521 = "Set yourself on fire"

// Raw Fodder
3522 = "Raw Fodder"

// Beat Queens Fodder without using fire or explosives
3523 = "Beat Queens Fodder without using fire or explosives"

// Piloting 101
3524 = "Piloting 101"

// Beat Scouts of Tolbrynd without cannons, flamethrowers or crossbows
3525 = "Beat Scouts of Tolbrynd without cannons, flamethrowers or crossbows"

// Exceptional Thief
3526 = "Exceptional Thief"

// Steal the Duke's knowledge in under 2 minutes!
3527 = "Steal the Duke's knowledge in under 2 minutes!"

// Professional Hunchback
3528 = "Professional Hunchback"

// Ring all 3 Awakening Bells at the same time
3529 = "Ring all 3 Awakening Bells at the same time"

// Who Needs A Mechanic?
3530 = "Who Needs A Mechanic?"

// Beat the Consumed King without using mechanical blocks
3531 = "Beat the Consumed King without using mechanical blocks"

// Barely Standing
3532 = "Barely Standing"

// Complete Standing Stone without using armor
3533 = "Complete Standing Stone without using armor"

//Birbecue 
3534 = "Birbecue"

// Beat the Southern Shrine by primarily using fire to kill the birds
3535 = "Beat the Southern Shrine by primarily using fire to kill the birds"

// Anti-Aircraft
3536 = "Anti-Aircraft"

// Destroy the Duke's freighters without flying blocks
3537 = "Destroy the Duke's freighters without flying blocks"

// Bomb Battlefield
3538 = "Bomb Battlefield"

// Beat Old Howl Battlefield while having blown up all the bombs
3539 = "Beat Old Howl Battlefield while having blown up all the bombs"

// Lord of the Lyre
3540 = "Lord of the Lyre"

// Conquer Ipsilon
3541 = "Conquer Ipsilon"

// Duke of the Skies
3542 = "Duke of the Skies"

// Conquer Tolbrynd
3543 = "Conquer Tolbrynd"

// The Frozen Monarch
3544 = "The Frozen Monarch"

// Conquer Valfross
3545 = "Conquer Valfross"

// The Rube Goldberg Machine
3546 = "The Rube Goldberg Machine"

// Complete Perimeter Wall without pressing a key
3547 = "Complete Perimeter Wall without pressing a key"

// Rube Goldberg, Rolling Rocks
3548 = "Rube Goldberg, Rolling Rocks"

// Complete Old Mining Site without pressing a key
3549 = "Complete Old Mining Site without pressing a key"

// Mighty Fine Shindig
3550 = "Mighty Fine Shindig"

// At least 2 players joined your server
3551 = "At least 2 players joined your server"

// Portal Jumper
3552 = "Portal Jumper"

// Join over 10 servers
3553 = "Join over 10 servers"

// Invalid IP address!
3554 = "Invalid IP address!"

// Brown
3555 = "Brown"

// {0} VICTORY
3556 = "{0} VICTORY"

// {0} DRAW
3557 = "{0} DRAW"

// NO PLAYERS ON THIS TEAM
3558 = "NO PLAYERS ON THIS TEAM"

// NO PLAYERS ON THESE TEAMS
3559 = "NO PLAYERS ON THESE TEAMS"

// MODS
3560 = "MODS"

// MODLOADER
3561 = "MODLOADER"

// OBJECTS
3562 = "OBJECTS"

// SKIN BLOCKS
3563 = "SKIN BLOCKS"

//WHEN YOU HAVE A\nSELECTION THE TOOL\nWILL APPLY THE SKIN\nTO SAID SELECTION
3564 = "WHEN YOU HAVE A\nSELECTION THE TOOL\nWILL APPLY THE SKIN\nTO SAID SELECTION"

//ENABLE
3565 = "ENABLE"

//DISABLE
3566 = "DISABLE"

//INSTALL
3567 = "INSTALL"

//READY TO JOIN
3568 = "READY TO JOIN!"

//THE SERVER USES DIFFERENT MODS!
3569 = "THE SERVER USES DIFFERENT MODS!"

//You will need to restart the game for the mod to be unloaded.
3570 = "You will need to restart the game for the mod to be unloaded."

//Missing locally
3571 = "Missing locally"

//Not present on server
3572 = "Not present on server"

//Versions don't match
3573 = "Versions don't match"

//THIS MACHINE USES THE FOLLOWING\nMODS YOU DON'T HAVE.\n
3574 = "THIS MACHINE USES THE FOLLOWING\nMODS YOU DON'T HAVE.\n"

//THIS LEVEL USES THE FOLLOWING\nMODS YOU DON'T HAVE.\n
3575 = "THIS LEVEL USES THE FOLLOWING\nMODS YOU DON'T HAVE.\n"

//CLICK A MOD TO LOCATE IT ON WORKSHOP.
3576 = "CLICK A MOD TO LOCATE IT ON WORKSHOP."

// Search Mods...
3577 = "Search Mods..."

// BY:
// (Hint: As in the mod is "BY:" <mod author>.)
3578 = "BY:"

// One or more errors occured while loading the mod.\nCheck the logs for more information.
3579 = "One or more errors occured while loading the mod.\nCheck the logs for more information."

// RESTART THE GAME\nTO UNLOAD THIS MOD
3580 = "RESTART THE GAME\nTO UNLOAD THIS MOD"

// N/A IN MULTIVERSE
// (Hint: N/A = not available)
3581 = "N/A IN MULTIVERSE"

// NOT AVAILABLE WHEN SINGLEPLAYER MODS ARE LOADED
3582 = "NOT AVAILABLE WHEN SINGLEPLAYER MODS ARE LOADED"

// From
// (Hint: As in the block is "From " this mod.)
3583 = "From"

// DISABLED
3584 = "DISABLED"

// NEW MOD
3585 = "NEW MOD"

// EXISTING MOD
3586 = "EXISTING MOD"

// Can't automatically install the mod!
3587 = "Could not automatically install the mod!"

// MODDED BLOCKS
3588 = "MODDED BLOCKS"

// DISPLAY THE TIMER AS A COUNTDOWN ON SCREEN
3589 = "DISPLAY THE TIMER AS A COUNTDOWN ON SCREEN"

// Turn off Debug to upload\nthis mod to the Workshop.
3590 = "Turn off Debug to upload\nthis mod to the Workshop."

// A T T E N T I O N
3591 = "A T T E N T I O N"

// YOU ARE USING A LANGUAGE THAT IS
3592 = "YOU ARE USING A LANGUAGE THAT IS"

// A WORK IN PROGRESS.
3593 = "A WORK IN PROGRESS."

// WE EXCUSE ANY ERRORS, AND ENCOURAGE
3594 = "WE EXCUSE ANY ERRORS, AND ENCOURAGE"

// YOU TO REPORT ANY ISSUES WITH THE LANGUAGE.
3595 = "YOU TO REPORT ANY ISSUES WITH THE LANGUAGE."

//FORUM.SPIDERLINGGAMES.CO.UK OR\nSTEAMCOMMUNITY.COM/APP/346010/DISCUSSIONS/2/
3596 = "FORUM.SPIDERLINGGAMES.CO.UK OR\nSTEAMCOMMUNITY.COM/APP/346010/DISCUSSIONS/2/"

//FIND BLOCKS
3597 = "FIND BLOCKS"

//OPEN CONSOLE
3598 = "OPEN CONSOLE"

//INCREASE OBJECT GHOST SCALE 10%
3599 = "INCREASE OBJECT GHOST SCALE 10%"

//INVERT SELECTION
3600 = "INVERT SELECTION"

//INTERACT
3601 = "INTERACT"

//SELECT ALL BLOCKS
3602 = "SELECT ALL BLOCKS"

//ESCAPE
3603 = "ESCAPE"

//ENABLE MODIFY TOOL
3604 = "ENABLE MODIFY TOOL"

//THIS MACHINE USES KEYS ALSO USED\nBY YOUR GENERAL CONTROL SCHEME.\n\nTHIS MAY RESULT IN WEIRD BEHAVIOUR\nINSIDE SIMULATION.\n\nCLICK HERE TO OPEN THE\n\n\n\nMACHINE KEY OVERVIEW\nTO CHANGE ANY MACHINE KEYS.
3605 = "THIS MACHINE USES KEYS ALSO USED\nBY YOUR GENERAL CONTROL SCHEME.\n\nTHIS MAY RESULT IN WEIRD BEHAVIOUR\nINSIDE SIMULATION.\n\nCLICK HERE TO OPEN THE\n\n\n\nMACHINE KEY OVERVIEW\nTO CHANGE ANY MACHINE KEYS."

//RESPAWN ZONE
3606 = "RESPAWN ZONE"

//SET RESPAWN
3607 = "SET RESPAWN"

//TARGET ZONE
3608 = "TARGET ZONE"

//MACHINE
3609 = "MACHINE"

//PICKED RESPAWN ZONE TO RESPAWN IN
3610 = "PICKED RESPAWN ZONE TO RESPAWN IN"

//SETS THE AREA FOR THE NEXT RESPAWN\nFOR A PLAYER MACHINE.\nACTUAL RESPAWNING DONE BY\nRESPAWN EVENT.
3611 = "SETS THE AREA FOR THE NEXT RESPAWN\nFOR A PLAYER MACHINE.\nACTUAL RESPAWNING DONE BY\nRESPAWN EVENT."

//VALFROSS ZONE 40 MOUNTAIN BARRIER
3612 = "MOUNTAIN BARRIER"
 
//VALFROSS ZONE 43 REVOLVING MONOLITH
3613 = "REVOLVING MONOLITH"

//KROLMAR ZONE 45 TOWERING EYE
3614 = "TOWERING EYE"

//KROLMAR ZONE 46 DAHOR VAULT
3615 = "DAHOR VAULT"

//KROLMAR ZONE 47 FORGOTTEN SANCTUM
3616 = "FORGOTTEN SANCTUM"

//KROLMAR ZONE 48 MESA OUTPOST
3617 = "MESA OUTPOST"

//KROLMAR ZONE 49 TREE OF AKHMORA
3618 = "TREE OF AKHMORA"

//KROLMAR ZONE 50 AMBUSH
3619 = "AMBUSH"

//KROLMAR ZONE 51 STRANGE ARTEFACT
3620 = "STRANGE ARTEFACT"

//KROLMAR ZONE 52 KAHRAZ VILLAGE
3621 = "KAHRAZ VILLAGE"

//KROLMAR ZONE 53 STOCK TOWER
3622 = "STOCK TOWER"

//KROLMAR ZONE 54 THE LAST STAND
3623 = "THE LAST STAND"

// Zone 48\n
3624 = "ZONE 48"

// Zone 49\n
3625 = "ZONE 49"

// Zone 50\n
3626 = "ZONE 50"

// Zone 51\n
3627 = "ZONE 51"

// Zone 52\n
3628 = "ZONE 52"

// Zone 53\n
3629 = "ZONE 53"

// Zone 54\n
3630 = "ZONE 54"

// ISLAND NAME KROLMAR
3631 = "KROLMAR"

//KROLMAR RULER NAME
3632 = "RULED BY EMPRESS NAMIA"

//CREDITS
3633 = "CREDITS"

//. . .
3634 = ". . ."

//Through and Through
3635 = "Through and Through"

//Complete the Mountain Barrier without explosives
3636 = "Complete the Mountain Barrier without explosives"

//Like Clockwork
3637 = "Like Clockwork"

//Complete the Revolving Monolith without using Grabbers
3638 = "Complete the Revolving Monolith without using Grabbers"

//Dodger
3639 = "Dodger"

//Complete towering eye without ever being hit
3640 = "Complete towering eye without ever being hit"

//Tree Hugger
3641 = "Tree Hugger"

//Complete Tree of Akhmora without using Crossbows, Cannons, and Explosives
3642 = "Complete Tree of Akhmora without using Crossbows, Cannons, and Explosives"

//Atlas’ Challenge
3643 = "Atlas’ Challenge"

//Lift the boulder in Stock Tower 10 units off of the ground
3644 = "Lift the boulder in Stock Tower 10 units off of the ground"

//Emperor of Sand
3645 = "Emperor of Sand"

//Conquer Krolmar
3646 = "Conquer Krolmar"

//Conqueror
3647 = "Conqueror"

//Complete The Campaign
3648 = "Complete The Campaign"

//Bonus Round
3649 = "Bonus Round"

//Complete a player-made map
3650 = "Complete a player-made map"

//Freezing Frontier
3651 = "Freezing Frontier"

//Reach enough altitude to freeze your machine
3652 = "Reach enough altitude to freeze your machine"

//Demolition Expert
3653 = "Demolition Expert"

//Complete Kahraz Village without using cannons, crossbows, drills or saws
3654 = "Complete Kahraz Village without using cannons, crossbows, drills or saws"

//Auto Return
3655 = "Auto Return"

//Hidden achievement
3656 = "Hidden achievement"

//This achievement is hidden until completed
3657 = "This achievement is hidden until completed"

//SORTING
3658 = "SORTING"

// To Release
3659 = "to release"

// Join our community
3660 = "JOIN OUR COMMUNITY"

// Tear
3661 = "T E A R"

// Down
3662 = "D O W N"

// The Barrier
3663 = "T H E   B A R R I E R"

// Fire
3664 = "F I R E"

// Lights
3665 = "L I G H T S"

// The Way
3666 = "T H E   W A Y"

//FOCUS CLICK FX
3667 = "FOCUS CLICK FX"

//ENABLE CLOUD SAVING
3668 = "ENABLE CLOUD SAVING"

//The game is currently running as translocated. Which means the game has been prohibited from accessing the file system.
3671 = "The game is currently running as translocated. Which means the game has been prohibited\nfrom accessing the file system."

//This means you cannot save or load settings, progress, machines or levels. Additionally, you'll be unable to load skins and mods.
3672 = "This means you cannot save or load settings, progress, machines or levels.\nAdditionally, you'll be unable to load skins and mods."

//To resolve this issue, please move the Besiege app to the 'Applications' folder. We strongly encourage this course of action, as we can't guarantee a smooth experience otherwise.
3673 = "To resolve this issue, please move the Besiege app to the 'Applications' folder.\nWe strongly encourage this course of action, as we can't guarantee a smooth experience\notherwise."

//CAMERA
3674 = "CAMERA"

//BASICS
3675 = "BASICS"

//STEERING
3676 = "STEERING"

//FLYING
3677 = "FLYING"

//MORE GUIDES
3678 = "MORE GUIDES"

//CLICKING AND HOLDING THE RIGHT MOUSE BUTTON,\nALLOWS YOU TO ROTATE THE CAMERA.
3679 = "CLICKING AND HOLDING THE RIGHT MOUSE BUTTON,\nALLOWS YOU TO ROTATE THE CAMERA."

//RESET THE CAMERA WITH
3680 = "RESET THE CAMERA WITH"

//(IN THE TOP RIGHT CORNER)
3681 = "(IN THE TOP RIGHT CORNER)"

//SCROLL THE MOUSE WHEEL TO ZOOM IN AND OUT
3682 = "SCROLL THE MOUSE WHEEL TO ZOOM IN AND OUT"

//MIDDLE CLICK ON\nAN OBJECT
3683 = "MIDDLE CLICK ON\nAN OBJECT"

//MIDDLE CLICK AND\nDRAG THE MOUSE
3684 = "MIDDLE CLICK AND\nDRAG THE MOUSE"

//TO PAN THE CAMERA
3685 = "TO PAN THE CAMERA"

//TO FOCUS THE CAMERA ON IT
3686 = "TO FOCUS THE CAMERA ON IT"

//TO MOVE THE CAMERA AROUND USE
3687 = "TO MOVE THE CAMERA AROUND USE"

//A
3688 = "A"

//S
3689 = "S"

//D
3690 = "D"

//W
3691 = "W"

//RESET THE CAMERA IF THINGS GET AWKWARD
3692 = "RESET THE CAMERA IF THINGS GET AWKWARD"

//TO MOVE THE CAMERA FASTER HOLD
3693 = "TO MOVE THE CAMERA FASTER HOLD"

//WHILE MOVING THE CAMERA
3694 = "WHILE MOVING THE CAMERA"

//SHIFT
3695 = "SHIFT"

//THIS GUIDE WILL SHOW THE BASICS OF BUILDING IN BESIEGE
3696 = "THIS GUIDE WILL SHOW THE BASICS OF BUILDING IN BESIEGE"

//MOUSE OVER THE SURFACE YOU WANT TO PLACE A BLOCK ON\nAND CLICK TO PLACE THE BLOCK.
3697 = "MOUSE OVER THE SURFACE YOU WANT TO PLACE A BLOCK ON\nAND CLICK TO PLACE THE BLOCK."

//CONTINUE BUILDING WITH DOUBLE WOODEN BLOCKS IN THIS PATTERN.
3698 = "CONTINUE BUILDING WITH DOUBLE WOODEN BLOCKS IN THIS PATTERN."

//SELECT THE MOTORISED WHEEL ON THE BOTTOM MENU BAR.
3699 = "SELECT THE MOTORISED WHEEL ON THE BOTTOM MENU BAR."

//PLACE YOUR MACHINE ON THE GROUND WITH
3700 = "PLACE YOUR MACHINE ON THE GROUND WITH"

//THIS BUTTON IS FOUND ON THE TOP MENU BAR.
3701 = "THIS BUTTON IS FOUND ON THE TOP MENU BAR."

//ACCELERATE USING THE ARROW KEYS
3702 = "ACCELERATE USING THE ARROW KEYS"

//PRESS THE PLAY BUTTON ON THE TOP MENU BAR.
3703 = "PRESS THE PLAY BUTTON ON THE TOP MENU BAR."

//PRESS THE STOP BUTTON ON THE TOP MENU BAR
3704 = "PRESS THE STOP BUTTON ON THE TOP MENU BAR"

//BRACES ARE PLACED BY CLICKING ONE SURFACE,\nHOLDING THE BUTTON WHILE DRAGGING IT TO ANOTHER.
3705 = "BRACES ARE PLACED BY CLICKING ONE SURFACE,\nHOLDING THE BUTTON WHILE DRAGGING IT TO ANOTHER."

//BRACES CAN BE USED TO GIVE A MACHINE GREATER STRENGTH,\nMAKING IT LESS LIKELY TO BREAK.
3706 = "BRACES CAN BE USED TO GIVE A MACHINE GREATER STRENGTH,\nMAKING IT LESS LIKELY TO BREAK."

//SELECT THE ARMOR TAB ON THE BOTTOM MENU BAR
3707 = "SELECT THE ARMOR TAB ON THE BOTTOM MENU BAR"

//PLACE SOME ARMOR TO PROTECT YOUR MACHINE
3708 = "PLACE SOME ARMOR TO PROTECT YOUR MACHINE"

//F
3709 = "F"

//FLIP
3710 = "FLIP"

//MOUSE OVER BLOCKS THAT HAVE A DIRECTION ARROW\nAND PRESS 'F' TO REVERSE THEIR DIRECTION
3711 = "MOUSE OVER BLOCKS THAT HAVE A DIRECTION ARROW\nAND PRESS 'F' TO REVERSE THEIR DIRECTION"

//SELECT THE MODIFY TOOL ON THE TOP MENU BAR
3712 = "SELECT THE MODIFY TOOL ON THE TOP MENU BAR"

//MOUSE OVER THE BLOCK YOU WANT TO MODIFY AND CLICK IT
3713 = "MOUSE OVER THE BLOCK YOU WANT TO MODIFY AND CLICK IT"

//HERE YOU CAN CHANGE THE\nPROPERTIES OF A BLOCK\n\nLIKE THE KEY TO PRESS\nOR THE SPEED.
3714 = "HERE YOU CAN CHANGE THE\nPROPERTIES OF A BLOCK\n\nLIKE THE KEY TO PRESS\nOR THE SPEED."

//SIMPLE STEERING
3715 = "SIMPLE STEERING"

//PISTON STEERING
3716 = "PISTON STEERING"

//TORQUE STEERING
3717 = "TORQUE STEERING"

//THIS IS A GUIDE SHOWING YOU HOW TO\nBUILD THE SIMPLEST STEERING VEHICLE\nIN 8 STEPS.
3718 = "THIS IS A GUIDE SHOWING YOU HOW TO\nBUILD THE SIMPLEST STEERING VEHICLE\nIN 8 STEPS."

//YOUR VEHICLE SHOULD\nNOW BE FINISHED,\nPRESS PLAY AND TRY IT OUT!\n\nFOR MORE INFORMATION ON\nHOW TO STEER, CONTINUE WITH\nTHE PISTON STEERING TUTORIAL.
3719 = "YOUR VEHICLE SHOULD\nNOW BE FINISHED,\nPRESS PLAY AND TRY IT OUT!\n\nFOR MORE INFORMATION ON\nHOW TO STEER, CONTINUE WITH\nTHE PISTON STEERING TUTORIAL."

//THIS IS A GUIDE SHOWING YOU HOW TO\nBUILD A VEHICLE USING PISTONS TO\nSTEER THE WHEELBASE.
3720 = "THIS IS A GUIDE SHOWING YOU HOW TO\nBUILD A VEHICLE USING PISTONS TO\nSTEER THE WHEELBASE."

//YOUR VEHICLE SHOULD\nNOW BE FINISHED,\nPRESS PLAY AND TRY IT OUT!
3721 = "YOUR VEHICLE SHOULD\nNOW BE FINISHED,\nPRESS PLAY AND TRY IT OUT!"

//YOUR VEHICLE SHOULD NOW BE FINISHED,\nPRESS PLAY AND TRY IT OUT!
3722 = "YOUR VEHICLE SHOULD NOW BE FINISHED,\nPRESS PLAY AND TRY IT OUT!"

//HOW TO BUILD AN AEROPLANE
3723 = "HOW TO BUILD AN AEROPLANE"

//THIS IS A GUIDE SHOWING YOU HOW TO\nBUILD A SIMPLE PLANE IN 33 STEPS.\n\nTHIS WILL SHOW YOU HOW TO MAKE\nA PROPELLER ENGINE,\nWINGS WITH AILERONS,\nAND MORE.
3724 = "THIS IS A GUIDE SHOWING YOU HOW TO\nBUILD A SIMPLE PLANE IN 33 STEPS.\n\nTHIS WILL SHOW YOU HOW TO MAKE\nA PROPELLER ENGINE,\nWINGS WITH AILERONS,\nAND MORE."

//CONNECT THE UNPOWERED WHEEL AND THE SWIVEL WITH A BRACE.\n THE SWIVEL WILL NOW STOP THE MACHINE FROM\nSPINNING BY COUNTER-ROTATING,\nWHEN THE STACKED SHEELS SPIN.
3725 = "CONNECT THE UNPOWERED WHEEL AND THE SWIVEL WITH A BRACE.\n THE SWIVEL WILL NOW STOP THE MACHINE FROM\nSPINNING BY COUNTER-ROTATING,\nWHEN THE STACKED SHEELS SPIN."

//FLIPPING THE PROPELLERS ON THE SECOND ROTOR\nMAKES THE COUNTER ROTATION INTO THRUST.
3726 = "FLIPPING THE PROPELLERS ON THE SECOND ROTOR\nMAKES THE COUNTER ROTATION INTO THRUST."

//CHANGE VIEW TO LOOK UNDER THE MACHINE.
3727 = "CHANGE VIEW TO LOOK UNDER THE MACHINE."

//ENABLE ADVANCED BUILDING
3728 = "ENABLE ADVANCED BUILDING"

//FOUND UNDER SETTINGS
3729 = "FOUND UNDER SETTINGS"

//MODIFY EACH BLOCK\nSEPARATELY
3730 = "MODIFY EACH BLOCK\nSEPARATELY"

//YOUR PLANE SHOULD\nNOW BE FINISHED,\nPRESS PLAY AND TRY IT OUT!\n\nTHE PLANE SHOULD\nTAKE OFF AUTOMATICALLY\nIF YOU FOLLOWED THE STEPS.
3731 = "YOUR PLANE SHOULD\nNOW BE FINISHED,\nPRESS PLAY AND TRY IT OUT!\n\nTHE PLANE SHOULD\nTAKE OFF AUTOMATICALLY\nIF YOU FOLLOWED THE STEPS."

//THIS GUIDE WILL SHOW YOU HOW TO BUILD\nA VEHICLE USING A POWERED WHEEL\nTO SPIN THE MACHINE.
3732 = "THIS GUIDE WILL SHOW YOU HOW TO BUILD\nA VEHICLE USING A POWERED WHEEL\nTO SPIN THE MACHINE."

//GAME DIRECTORS
3733 = "GAME DIRECTORS"

//LEAD PROGRAMMERS
3734 = "LEAD PROGRAMMERS"

//PROGRAMMERS
3735 = "PROGRAMMERS"

//GAME DESIGNER
3736 = "GAME DESIGNER"

//LEAD LEVEL DESIGNERS
3737 = "LEAD LEVEL DESIGNERS"

//3D ARTISTS
3738 = "3D ARTISTS"

//COMMUNITY / SUPPORT
3739 = "COMMUNITY / SUPPORT"

//MUSIC / SOUND
3740 = "MUSIC / SOUND"

//SPECIAL THANKS
3741 = "SPECIAL THANKS"

//NOW YOU KNOW HOW THE CAMERA WORKS,\nWE SUGGEST YOU TRY THE BASICS GUIDE,\nTHAT TEACHES YOU ABOUT BUILDING MACHINES.
3742 = "NOW YOU KNOW HOW THE CAMERA WORKS,\nWE SUGGEST YOU TRY THE BASICS GUIDE,\nTHAT TEACHES YOU ABOUT BUILDING MACHINES."

//G U I D E S
3743 = "G U I D E S"

//SHOW GUIDE BOOK BUTTON
3744 = "SHOW GUIDE BOOK BUTTON"

//GUIDE BOOK
3745 = "GUIDE BOOK"

//DESTROY\nTHE\nOUTPOST
3746 = "DESTROY\nTHE\nOUTPOST"

//OPEN THE\nANCIENT VAULT
3747 = "OPEN THE\nANCIENT VAULT"

//MELT\nTHE\nGOLD PILE
3748 = "MELT\nTHE\nGOLD PILE"

//DESTROY\nTHE\nCANNONS
3749 = "DESTROY\nTHE\nCANNONS"

//D E S T R O Y\nTHE\nF R U I T
3750 = "D E S T R O Y\nTHE\nF R U I T"

//K I L L\nEVERYONE
3751 = "K I L L\nEVERYONE"

//DESTROY\nTHE\nARTEFACT
3752 = "DESTROY\nTHE\nARTEFACT"

//LAY WASTE\nTO THE\nVILLAGE
3753 = "LAY WASTE\nTO THE\nVILLAGE"

//MOVE\nTHE\nBOULDER
3754 = "MOVE\nTHE\nBOULDER"

//CONQUER\nTHE FINAL\nSTAND
3755 = "CONQUER\nTHE FINAL\nSTAND"

//AUTOMATION
3756 = "AUTOMATION"

//SENSOR
3757 = "SENSOR"

//OBSERVES AREA\nIN FRONT OF IT
3758 = "OBSERVES AREA\nIN FRONT OF IT"

//EMULATES
3759 = "EMULATES"

//on obstruction
3760 = "on obstruction"

//EMULATING:\nPRESSING A KEY FOR YOU
3761 = "EMULATING:\nPRESSING A KEY FOR YOU"

//TIMER BLOCK
3762 = "TIMER BLOCK"

//ON ACTIVATION\nSTARTS TIMER
3763 = "ON ACTIVATION\nSTARTS TIMER"

//on timer completion
3764 = "on timer completion"

//ALTIMETER
3765 = "ALTIMETER"

//TRACKS ALTITUDE
3766 = "TRACKS ALTITUDE"

//at given height
3767 = "at given height"

//Detect
3768 = "Detect"

//Emulate
3769 = "Emulate"

//Use Key To\nActivate
3770 = "Use Key To\nDetect"

//Hold To Activate
3771 = "Hold To Detect"

//Inverted
3772 = "Inverted"

//Distance
3773 = "Distance"

//Radius
3774 = "Radius"

//Start
3775 = "Start"

//Start/Stop
3776 = "Start/Stop"

//Automatic
3777 = "Automatic"

//Hold To Run
3778 = "Hold To Run"

//Allow Stop
3779 = "Allow Stop"

//Loop
3780 = "Loop"

//Wait
3781 = "Wait"

//Emulation\nDuration
3782 = "Emulation\nDuration"

//Height
3783 = "Height"

// Destroy Krolmar To Unlock
3800 = "DESTROY KROLMAR TO UNLOCK"

//WORLD CONQUERED
3801 = "WORLD CONQUERED"

// YOU HAVE CONQUERED EVERY ISLAND,\nSLAIN EVERY THREAT,\nDESTROYED EVERY FORTRESS,\nTAKEN EVERY TREASURE.\n\nTHE WORLD IS YOURS.
3802 = "YOU HAVE CONQUERED EVERY ISLAND,\nSLAIN EVERY THREAT,\nDESTROYED EVERY FORTRESS,\nTAKEN EVERY TREASURE.\n\nTHE WORLD IS YOURS."

// LOGIC GATE
3803 = "LOGIC GATE"

// TAKES TWO\nKEYBOARD INPUTS
3804 = "TAKES TWO\nKEYBOARD INPUTS"

// when gate condition\nis met
3805 = "when gate condition\nis met"

// EMULATING:
3806 = "EMULATING:"

// The block synthesizes pressing\na key for you.
3807 = "The block synthesizes pressing\na key for you."

// Input A
3808 = "Input A"

// Input B
3809 = "Input B"

// AND
3810 = "AND"

// NOT
3811 = "NOT"

// OR
3812 = "OR"

// NOR
3813 = "NOR"

// XOR
3814 = "XOR"

// XNOR
3815 = "XNOR"

// NAND
3816 = "NAND"

// PLAY
3817 = "PLAY"

// START LEVEL
3818 = "START LEVEL"

// RETURN TO LEVEL EDITOR
3819 = "RETURN TO LEVEL EDITOR"

// M I S T Y    M O U N T A I N
3820 = "M I S T Y    M O U N T A I N"

// A PLATEAU USEFUL FOR FLYING MACHINES
3821 = "A PLATEAU USEFUL FOR FLYING MACHINES"

// A N C I E N T    G R O U N D S
3822 = "A N C I E N T    G R O U N D S"

// A SANDBOX WITH PLENTY OF ENEMIES AND STRUCTURES
3823 = "A SANDBOX WITH PLENTY OF ENEMIES AND STRUCTURES"

// S A N D B O X E S
3824 = "S A N D B O X E S"

// A SELECTION OF SANDBOXES
3825 = "A SELECTION OF SANDBOXES"

// BACK TO PLANET
3826 = "BACK TO PLANET"

// DESTROY VALFROSS TO UNLOCK
3827 = "DESTROY VALFROSS TO UNLOCK"

// ANGLOMETER
3828 = "ANGLOMETER"

// TRACKS ANGLE
3829 = "TRACKS ANGLE"

// when within range condition
3830 = "while within range\ncondition"

// SPEEDOMETER
3831 = "SPEEDOMETER"

// TRACKS VELOCITY
3832 = "TRACKS VELOCITY"

// at given threshold
3833 = "at given threshold"

// Cart
3834 = "Cart"

// Palm Tree
3835 = "Palm Tree"

// Cactus
3836 = "Cactus"

// Desert Ivy
3837 = "Desert Ivy"

// Basket
3838 = "Basket"

// Large
3839 = "Large"

// Large (Lid)
3840 = "Large (Lid)"

// Small
3841 = "Small"

// Small (Lid)
3842 = "Small (Lid)"

// Desert House
3843 = "Desert House"

// Low Desert Wall
3844 = "Low Desert Wall"

// Low Desert Wall Turn
3845 = "Low Desert Wall Turn"

// Desert Obelisk
3846 = "Desert Obelisk"

// Krolmar Peasant
3847 = "Krolmar Peasant"

// Krolmar Spearman
3848 = "Krolmar Spearman"

// Krolmar Gerenuk Rider
3849 = "Krolmar Gerenuk Rider"

// Gerenuk
3850 = "Gerenuk"

// DESERT
3851 = "DESERT"

// Desert Wall
3852 = "Desert Wall"

// Desert Wall Battlement
3853 = "Desert Wall Battlement"

// Desert Wall Window
3854 = "Desert Wall Window"

// Desert Rock
3855 = "Desert Rock"

// Desert Rock Plateau
3856 = "Desert Rock Plateau"

// Curly Desert
3857 = "Curly Desert"

// Ignore Static
3858 = "Ignore Static"

// Stone Top
3859 = "Stone Top"

// Grass Top
3860 = "Grass Top"

// Wood
3861 = "Wood"

// Metal
3862 = "Metal"

// Glass
3863 = "Glass"

// Wing Panel
3864 = "Wing Panel"

// Show Node Building Grid
3865 = "SHOW NODE BUILDING GRID"

//DETACH SURFACE
3866 = "DETACH SURFACE"

// HOTKEY HUD
3867 = "HOTKEY HUD"

//DISABLE GRID
3868 = "DISABLE GRID"

//DISABLE SNAPPING
3869 = "DISABLE SNAPPING"

//DUPLICATE
3870 = "DUPLICATE"

//DETACH
3871 = "DETACH"

//Hue
3872 = "Hue"

//Saturation 
3873 = "Saturation"

//Luminosity
3874 = "Luminosity"

//Use Paint
3875 = "Use Paint"

//Surface Block
3876 = "Surface Block"

//BUILD\nSURFACE
3877 = "BUILD\nSURFACE"

//CLICK TO ADD CORNERS\nTO FORM A SURFACE
3878 = "CLICK TO ADD CORNERS\nTO FORM A SURFACE"

//CLICK 4\nDIFFERENT POINTS\nFOR A SQUARE
3879 = "CLICK 4 DIFFERENT\nPOINTS FOR A SQUARE"

//OR
3880 = "OR"

//CLICK THE FIRST POINT\nAGAIN AS THE LAST\nFOR A TRIANGLE.
3881 = "CLICK THE FIRST POINT\nAGAIN AS THE LAST\nFOR A TRIANGLE."

//ADVANCED BUILDING
3882 = "ADVANCED BUILDING"

//MOVE CORNERS\nCURVE EDGES
3883 = "MOVE CORNERS\nCURVE EDGES"

//DISPLAY\nAERODYNAMIC\nDRAG
3884 = "DISPLAY\nAERODYNAMIC\nDRAG"

//RESET AIR DRAG\nDIPLAY DIRECTION
3885 = "RESET AIR DRAG\nDISPLAY DIRECTION"

//AERODYNAMIC
3886 = "AERODYNAMIC"

//INTERFACE
3887 = "INTERFACE"

//EXPERIMENTAL
3888 = "EXPERIMENTAL"

//THICKNESS
3889 = "THICKNESS"

//ABSOLUTE POSITIONING
3890 = "ABSOLUTE POSITIONING"

//CLEAR\nBUTTON
3891 = "CLEAR\nBUTTON"

//FLIP DIRECTION
3892 = "FLIP DIRECTION"

//CONTROL SETTINGS
3893 = "CONTROL SETTINGS"

//CURSOR SENSITIVITY
3894 = "CURSOR SENSITIVITY"

//CAMERA SENSITIVITY
3895 = "CAMERA SENSITIVITY"

//ZOOM SENSITIVITY
3896 = "ZOOM SENSITIVITY"

//CAMERA HORIZONTAL
3897 = "CAMERA HORIZONTAL"

//INVERTED
3898 = "INVERTED"

//NORMAL
3899 = "NORMAL"

//CAMERA VERTICAL
3900 = "CAMERA VERTICAL"

//CAMERA ZOOM
3901 = "CAMERA ZOOM"

//SELECT A BLOCK
3902 = "SELECT A BLOCK"

//VIBRATION
3903 = "VIBRATION"

//EXTEND
3904 = "EXTEND"

//ON OBSTACLE SEEN
3905 = "ON OBSTACLE SEEN"

//TIMER
3906 = "TIMER"

//START
3907 = "START"

//AFTER WAITING
3908 = "AFTER WAITING"

//ON TWO INPUTS
3909 = "ON TWO INPUTS"

//TRACKS SPEED
3910 = "TRACKS SPEED"

//RELEASE
3911 = "RELEASE"

//POWER
3912 = "POWER"

//SMALL\nPROPELLER
3913 = "SMALL\nPROPELLER"

//TINY\nWHEEL
3914 = "TINY\nWHEEL"

//SMALL ARMOR
3915 = "SMALL ARMOR"

//LARGE ARMOR
3916 = "LARGE ARMOR"

//ROUND ARMOR
3917 = "ROUND ARMOR"

//SPIKED BALL
3918 = "SPIKED BALL"

//CIRCULAR\nSAW
3919 = "CIRCULAR\nSAW"

//FORWARD
3920 = "FORWARD"

//MOTORISED\nWHEEL
3921 = "MOTORISED\nWHEEL"

//SHOOT
3922 = "SHOOT"

//SHRAPNEL\nCANNON
3923 = "SHRAPNEL\nCANNON"

//FIRE
3924 = "FIRE"

//SUCK
3925 = "SUCK"

//DETONATE
3926 = "DETONATE"

//EXPLOSIVE\nROCKET
3927 = "EXPLOSIVE\nROCKET"

//LAUNCH
3928 = "LAUNCH"

//SPINNING\nBLOCK
3929 = "SPINNING\nBLOCK"

//CONTRACT
3930 = "CONTRACT"

//WINCHING\nROPE
3931 = "WINCHING\nROPE"

//WIND IN
3932 = "WIND IN"

//UNPOWERED\nCOG
3933 = "UNPOWERED\nCOG"

//POWERED\nCOG
3934 = "POWERED\nCOG"

//LARGE\nUNPOWERED\nCOG
3935 = "LARGE\nUNPOWERED\nCOG"

//LARGE\nWHEEL
3936 = "LARGE\nWHEEL"

//LARGE\nUNPOWERED\nWHEEL
3937 = "LARGE\nUNPOWERED\nWHEEL"

//SHORT WOODEN\nBLOCK
3938 = "SHORT WOODEN\nBLOCK"

//LONG WOODEN\nBLOCK
3939 = "LONG WOODEN\nBLOCK"

//UNPOWERED\nWHEEL
3940 = "UNPOWERED\nWHEEL"

//STEERING\nHINGE
3941 = "STEERING\nHINGE"

//STEER
3942 = "STEER"

//BALLJOINT
3943 = "BALLJOINT"

//SURFACE BLOCK
3944 = "SURFACE BLOCK"

//TIME SCALE
3945 = "TIME SCALE"

//NEXT LEVEL
3946 = "NEXT LEVEL"

//BEAT THIS LEVEL TO UNLOCK
3947 = "BEAT THIS LEVEL TO UNLOCK"

//THE NEXT LEVEL IS READY!
3948 = "THE NEXT LEVEL IS READY!"

//PREVIOUS LEVEL
3949 = "PREVIOUS LEVEL"

//GO BACK ONE LEVEL
3950 = "GO BACK ONE LEVEL"

//ARE YOU SURE?
3951 = "ARE YOU SURE?"

//& CONTROLS 
3952 = "& CONTROLS"

//GUIDES
3953 = "GUIDES"

//HELP & TUTORIALS
3954 = "HELP & TUTORIALS"

//ADDITIONAL CHALLENGES
3955 = "ADDITIONAL CHALLENGES"

//EXIT TO MENU
3956 = "EXIT TO MENU"

//CHEATS
3957 = "CHEATS"

//IGNORE BOUNDS
3958 = "IGNORE BOUNDS"

//NO GRAVITY
3959 = "NO GRAVITY"

//EXPLOSIVE\nCANNON BALLS
3960 = "EXPLOSIVE\nCANNON BALLS"

//PICK UP OBJECTS\nWITH CURSOR
3961 = "PICK UP OBJECTS\nWITH CURSOR"

//ONLY WHILE PLAYING
3962 = "ONLY WHILE PLAYING"

//TOGGLE SIMULATION
3963 = "TOGGLE SIMULATION"

//ERASE
3964 = "ERASE"

//ADJUST BLOCK
3965 = "ADJUST BLOCK"

//SAVE / LOAD
3966 = "SAVE / LOAD"

//MORE TOOLS
3967 = "MORE TOOLS"

//MODIFY BLOCK
3968 = "MODIFY BLOCK"

//MOVE / ROTATE
3969 = "MOVE / ROTATE"

//TOGGLE ZOOM
3970 = "TOGGLE ZOOM"

//TO ZOOM
3971 = "TO ZOOM"

//BLOCK\nCOUNT
3972 = "BLOCK\nCOUNT"

//OPTIONS
3973 = "OPTIONS"

//HOLD    
3974 = "HOLD"

//MIRROR SELECTION
3975 = "MIRROR SELECTION"

//GROUND\nMACHINE
3976 = "GROUND\nMACHINE"

//CLEAR\nMACHINE
3977 = "CLEAR\nMACHINE"

//SYMMETRIC BUILDING
3978 = "SYMMETRIC BUILDING"

//TRANSFORM PIVOT
3979 = "TRANSFORM PIVOT"

//DISPLAY\nCENTER OF MASS
3980 = "DISPLAY\nCENTER OF MASS"

//ADD\n2 WHEELS
3981 = "ADD\n2 WHEELS"

//CLICK PLAY
3982 = "CLICK PLAY"

//TO DRIVE
3983 = "TO DRIVE"

//FOR RADIAL MENU
3984 = "FOR RADIAL MENU"

//PUT YOUR MACHINE\nON THE GROUND
3985 = "PUT YOUR MACHINE\nON THE GROUND"

//NAVIGATE BLOCKS
3986 = "NAVIGATE BLOCKS"

//WHEN HOVERING A BLOCK
3987 = "WHEN HOVERING A BLOCK"

//STEERING HINGES
3988 = "STEERING HINGES"

//MAKE YOUR VEHICLE\nSTEERABLE
3989 = "MAKE YOUR VEHICLE\nSTEERABLE"

//USE
3990 = "USE"

//TO STEER
3991 = "TO STEER"

//SAVE & LOAD
3992 = "SAVE & LOAD"

//FOR MORE BLOCKS
3993 = "FOR MORE BLOCKS"

//PLAY AROUND\nWITH THE BLOCKS\nTO BEAT\nTHE LEVELS
3994 = "PLAY AROUND\nWITH THE BLOCKS\nTO BEAT\nTHE LEVELS"

//TO MOVE
3995 = "TO MOVE"

//ORIENT\nBLOCK
3996 = "ORIENT\nBLOCK"

//TO STOP\nSNAPPING
3997 = "TO STOP\nSNAPPING"

//Doing the loading dance..
3998 = "Doing the loading dance.."

//TOUCH CAN BE USED TO CONTROL MOST THINGS AS WELL
3999 = "TOUCH CAN BE USED TO CONTROL MOST THINGS AS WELL"

//MOVE CURSOR
4000 = "MOVE CURSOR"

//CHANGE BLOCK
4001 = "CHANGE BLOCK"

//BLOCK CATEGORIES
4002 = "BLOCK CATEGORIES"

//DYNAMIC
4003 = "DYNAMIC"

//BUILD / SELECT
4004 = "BUILD / SELECT"

//ERASE / CANCEL
4005 = "ERASE / CANCEL"

//MOVE
4006 = "MOVE"

//MODIFY / EXIT
4007 = "MODIFY / EXIT"

//CONFIRM
4008 = "CONFIRM"

//CAMERA FOCUS TARGET
4009 = "CAMERA FOCUS TARGET"

//COPY VALUES
4010 = "COPY VALUES"

//PASTE VALUES
4011 = "PASTE VALUES"

//ADD TO SELECTION
4012 = "ADD TO SELECTION"

//GROUND
4013 = "GROUND"

//SELECT A BLOCK THAT CAN BE \nTO EDIT THE PARAMETERS OF IT
4014 = "SELECT A BLOCK THAT CAN BE\nTO EDIT THE PARAMETERS OF IT"

//TO GAIN ACCESS TO THE\nPARAMETERS OF THIS BLOCK
4015 = "TO GAIN ACCESS TO THE\nPARAMETERS OF THIS BLOCK"

//NEW SAVE
4016 = "NEW SAVE"

//BUTTON
4017 = "BUTTON"

//SAVE/LOAD
4018 = "SAVE/LOAD"

//PAGE {0} OF {1}
4019 = "PAGE {0} OF {1}"

//NO MATCHING MACHINES FOUND
4020 = "NO MATCHING MACHINES FOUND"

//CLEAR SEARCH
4021 = "CLEAR SEARCH"

//SAVE MACHINE
4022 = "SAVE MACHINE"

//OVERWRITE MACHINE
4023 = "OVERWRITE MACHINE"

//THIS WILL OVERWRITE '{0}'
4024 = "THIS WILL OVERWRITE '{0}'"

//CAMERA FOLLOWS CURSOR
4025 = "CAMERA FOLLOWS CURSOR"

//CAMERA FOLLOW OFFSET
4026 = "CAMERA FOLLOW OFFSET"

//FAILED TO LOAD MACHINE
4027 = "FAILED TO LOAD MACHINE"

//FAILED TO SAVE MACHINE
4028 = "FAILED TO SAVE MACHINE"

//FAILED TO DELETE MACHINE
4029 = "FAILED TO DELETE MACHINE"

//FAILED TO OPEN MACHINE SAVE FOLDER
4030 = "FAILED TO OPEN MACHINE SAVE FOLDER"

//ERROR CODE: {0}
4031 = "ERROR CODE: {0}"

//TO SELECT
4032 = "TO SELECT"

//DELETE MACHINE
4033 = "DELETE MACHINE"

//DELETE '{0}'?
4034 = "DELETE '{0}'?"

//SELECTION CENTER
4035 = "SELECTION CENTER"

//LAST BLOCK
4036 = "LAST BLOCK"

//STEERING\nBLOCK
4037 = "STEERING\nBLOCK"

//DESTROY 70%
4038 = "DESTROY 70%"

//LOADING...
4039 = "LOADING..."

//SAVING...
4040 = "SAVING..."

//DELETING...
4041 = "DELETING..."

//CHANGE VALUE
4042 = "CHANGE VALUE"

//CHANGE VALUES
4043 = "CHANGE VALUES"

//NAVIGATE
4044 = "NAVIGATE"

//INPUT VALUE
4045 = "INPUT VALUE"

//BLOCK SELECTOR
4046 = "BLOCK SELECTOR"

//LOADING A NEW MACHINE WILL DESTROY THE CURRENT ONE
4047 = "LOADING A NEW MACHINE WILL DESTROY THE CURRENT ONE"

//PLACE A SECOND POINT TO COMPLETE THE BRACE.
4048 = "PLACE A SECOND POINT TO COMPLETE THE BRACE."

//CLICK MORE POINTS TO FORM A SURFACE\nMAKE 4 DIFFERENT POINTS FOR A SQUARE OR CLICK THE FIRST POINT AGAIN AS THE LAST FOR A TRIANGLE
4049 = "CLICK MORE POINTS TO FORM A SURFACE\nMAKE 4 DIFFERENT POINTS FOR A SQUARE OR CLICK THE FIRST POINT AGAIN AS THE LAST FOR A TRIANGLE"

//MODE:
4050 = "MODE:"

//UI VOLUME
4051 = "UI VOLUME"

//SFX VOLUME
4052 = "SFX VOLUME"

//BEAUTY
4053 = "BEAUTY"

//PERFORMANCE
4054 = "PERFORMANCE"

//CUSTOM
4055 = "CUSTOM"

//MOTION BLUR
4056 = "MOTION BLUR"

//DEPTH OF FIELD
4057 = "DEPTH OF FIELD"

//PRESS
4058 = "PRESS"

//TO START
4059 = "TO START"

//HELP / TIPS
4060 = "HELP / TIPS"

//ADDITIONAL INFO
4061 = "ADDITIONAL INFO"

//STEERING
4062 = "STEERING"

//STEERING HINGES\nCAN MAKE YOUR MACHINE\nSTEERABLE
4063 = "STEERING HINGES\nCAN MAKE YOUR MACHINE\nSTEERABLE"

//TO STEER YOUR MACHINES\nINSIDE SIMULATION
4064 = "TO STEER YOUR MACHINES\nINSIDE SIMULATION"

//CHECK OUT\nSTEERING BLOCKS\nTOO!
4065 = "CHECK OUT\nSTEERING BLOCKS\nTOO!"

//FLYING
4066 = "FLYING"

//MODIFYING
4067 = "MODIFYING"

//SWITCH PROFILE
4068 = "SWITCH PROFILE"

//<color=//FB0E56FF>HELP</color> / TIPS
4069 = "<color=//FB0E56FF>HELP</color> / TIPS"

//TROPHIES
4070 = "TROPHIES"

//MOTION BLUR
4071 = "MOTION BLUR"

//CHEATS STOP LEVEL PROGRESSION
4072 = "CHEATS STOP LEVEL PROGRESSION"

//RESTART SIMULATION TO ALLOW COMPLETION
4073 = "RESTART SIMULATION TO ALLOW COMPLETION"

//ROTATE
4074 = "ROTATE"

//FLIP
4075 = "FLIP"

//FOCUS
4076 = "FOCUS"

//SELECT A BLOCK OR OBJECT TO FOCUS YOUR CAMERA ON IT.
4077 = "SELECT A BLOCK OR OBJECT TO FOCUS YOUR CAMERA ON IT."

//SELECT A BLOCK OR OBJECT\nTO FOCUS YOUR CAMERA ON IT.
4078 = "SELECT A BLOCK OR OBJECT\nTO FOCUS YOUR CAMERA ON IT."

//RUMBLE
4079 = "RUMBLE"

//VIBRATION
4080 = "VIBRATION"

//LOST CONTROLLER!
4081 = "LOST CONTROLLER!"

//Make sure your controller is charged or plugged in.
4082 = "Make sure your controller is charged or plugged in."

//CONTINUE
4083 = "CONTINUE"

//USER PROFILE SIGNED OUT
4084 = "USER PROFILE SIGNED OUT"

//You've been signed out of your User Profile, please sign in again to continue.
4085 = "You've been signed out of your User Profile, please sign in again to continue."

//SIGN IN
4086 = "SIGN IN"

//WRONG PROFILE!
4087 = "WRONG PROFILE!"

//Wrong User Profile = " sign in with the correct User Profile or exit to menu.
4088 = "Wrong User Profile =  sign in with the correct User Profile or exit to menu."

//SWITCHING PROFILE...
4089 = "SWITCHING PROFILE..."

//Are you sure you want to switch profile?
4090 = "Are you sure you want to switch profile?"

//BACK
4091 = "BACK"

//CAMERA FOCUSED
4092 = "CAMERA FOCUSED"

//DESTROY
4093 = "DESTROY"

//THE DUKES DEFENCES
4094 = "THE DUKES DEFENCES"

//MODIFY VALUES
4095 = "MODIFY VALUES"

//COMPLETE THE BRACE BY DRAGGING TO A SECOND POSITION.
4096 = "COMPLETE THE BRACE BY DRAGGING TO A SECOND POSITION."

//WORKSHOP ACCESS DENIED!
4097 = "WORKSHOP ACCESS DENIED!"

//You can't access the Workshop since the User Profile privilege is disabled!
4098 = "You can't access the Workshop since the User Profile privilege is disabled!"

//You can't access the Workshop since the Communications privilege is disabled!
4099 = "You can't access the Workshop since the User Profile privilege is disabled!"

//You can't access the Workshop because User Generated Content is restricted!
4100 = "You can't access the Workshop because User Generated Content is restricted!"

//UPLOADING NOT ALLOWED!
4101 = "UPLOADING NOT ALLOWED!"

//You can't upload content because sharing content is restricted on your profile!
4102 = "You can't upload content because sharing content is restricted on your profile!"

//TERMS & CONDITIONS
4103 = "TERMS & CONDITIONS"

//Before opening the workshop, you need to accept the terms & conditions.
4104 = "Before opening the workshop, you need to accept the terms & conditions."

//SIGNIN FAILED!
4105 = "SIGNIN FAILED!"

//Failed to sign you in, please try again later.
4106 = "Failed to sign you in, please try again later."

//DOWNLOAD
4107 = "DOWNLOAD"

//OPEN
4108 = "OPEN"

//SHOW MORE
4109 = "SHOW MORE"

//DETAILS
4110 = "DETAILS"

//ALL TERRAIN
4111 = "ALL TERRAIN"

//ARMORED
4112 = "ARMORED"

//AUTOMATONS
4113 = "AUTOMATONS"

//CARS
4114 = "CARS"

//FLYING MACHINES
4115 = "FLYING MACHINES"

//LOCAL ITEMS
4116 = "LOCAL ITEMS"

//MECHANISMS
4117 = "MECHANISMS"

//POPULAR NOW
4118 = "POPULAR NOW"

//MOST RECENT
4119 = "MOST RECENT"

//WALKERS & MECHS
4120 = "WALKERS & MECHS"

//YOUR DOWNLOADS
4121 = "YOUR DOWNLOADS"

//YOUR UPLOADS
4122 = "YOUR UPLOADS"

//TAGS:
4123 = "TAGS:"

//TITLE
4124 = "TITLE"

//MACHINE NAME
4125 = "MACHINE NAME"

//DESCRIPTION\nDescribe your machine in a few words...
4126 = "DESCRIPTION:\nDescribe your machine in a few words..."

//ADD DESCRIPTION
4127 = "ADD DESCRIPTION"

//BACKGROUND #{0}
4128 = "BACKGROUND #{0}"

//MY ITEMS
4130 = "MY ITEMS"

//Do you want to delete \n{0}\nfrom your collection?
4131 = "Do you want to delete \n{0}\nfrom your collection?"

//WORKSHOP
4132 = "WORKSHOP"

//NO MACHINES FOUND
4133 = "NO MACHINES FOUND"

//Consider checking your internet connection
4134 = "Consider checking your internet connection"

//Clear search filters
4135 = "Clear search filters"

//Upload/Download a machine to make it appear here
4136 = "Upload/Download a machine to make it appear here"

//Try to refine your search criteria.\nConsider checking your internet connection.
4137 = "Try to refine your search criteria.\nConsider checking your internet connection."

//BALLISTIC
4138 = "BALLISTIC"

//Terms and conditions failed to load! Please check your internet connection, or try again later.
4139 = "Terms and conditions failed to load! Please check your internet connection, or try again later."

//FITS IN BOX
4140 = "FITS IN BOX"

//INVINCIBILITY REQUIRED
4141 = "INVINCIBILITY REQUIRED"

//ATTRIBUTES
4142 = "ATTRIBUTES"

//Input needs to be either a valid email address or the 5-Digit authentication code.
4143 = "Input needs to be either a valid email address or the 5-Digit authentication code."

//The email address was rejected by the server.\nPlease correct any mistakes, or try another email address.
4144 = "The email address was rejected by the server.\nPlease correct any mistakes, or try another email address."

//Please fill in your email in the following field.\n\nAfter please fill in the 5-digit code you received in the email.
4145 = "Please fill in your email in the following field.\n\nAfter please fill in the 5-digit code you received in the email."

//LOGIN TO WORKSHOP
4146 = "LOGIN TO WORKSHOP"

//EMAIL / CODE
4147 = "EMAIL / CODE"

//Login Successful
4148 = "Login Successful"

//Successfully logged out
4149 = "Successfully logged out"

//{0} was successfully downloaded and installed
4150 = "{0} was successfully downloaded and installed"

//{0} failed to download
4151 = "{0} failed to download"

//Failed to start download, it will be retrieved shortly
4152 = "Failed to start download, it will be retrieved shortly"

//Our servers could not be reached.\nPlease check your internet connection.
4153 = "Our servers could not be reached.\nPlease check your internet connection."

//Our servers are currently offline
4154 = "Our servers are currently offline"

//Error synchronizing with the servers. [Error Code: {0}]
4155 = "Error synchronizing with the servers. [Error Code: {0}]"

//A networking error occurred.
4156 = "A networking error occurred."

//Your authentication details have changed.\nTry logging in again.
4157 = "Your authentication details have changed.\nTry logging in again."

//Failed to update installed mods
4158 = "Failed to update installed mods"

//Failed to synchronize subscriptions with the server
4159 = "Failed to synchronize subscriptions with the server"

//Failed to retrieve subscription data from the server
4160 = "Failed to retrieve subscription data from the servers"

//Failed to collect user profile data from the server
4161 = "Failed to collect user profile data from the server"

//Failed to collect game data from the server
4162 = "Failed to collect game data from the server"

//Your account does not have the required permissions.
4163 = "Your account does not have the required permissions."

//You have not yet agreed to the Terms of Service.
4164 = "You have not yet agreed to the Terms of Service."

//Too many requests have been made to the server
4165 = "Too many requests have been made to the server"

//Unable to fetch the mod profile data on the server
4166 = "Unable to fetch the mod profile data on the server"

//Failed to update the mod profile on the server
4167 = "Failed to update the mod profile on the server"

//Upload Failed
4168 = "Upload Failed"

//Failed to upload the item to the server
4169 = "Failed to upload the item to the server"

//Report submission failed [Error Code: {0}]
4170 = "Report submission failed [Error Code: {0}]"

//Report submission successful
4171 = "Report submission successful"

//REPORT STATUS
4172 = "REPORT STATUS"

//{0} BLOCKS
4173 = "{0} BLOCKS"

//LIKE
4174 = "LIKE"

//EDIT
4175 = "EDIT"

//REMOVE
4176 = "REMOVE"

//UNSUBSCRIBE
4177 = "UNSUBSCRIBE"

//REPORT
4178 = "REPORT"

//BY:
4179 = "BY:"

//MORE FROM THIS CREATOR:
4180 = "MORE FROM THIS CREATOR:"

//SIMILAR MACHINES:
4181 = "SIMILAR MACHINES:"

//SUGGESTED:
4182 = "SUGGESTED:"

//ORDER:
4183 = "ORDER:"

//SORT:
4184 = "SORT:"

//SEARCH TEXT
4185 = "SEARCH TEXT"

//UPLOAD NEW MACHINE
4186 = "UPLOAD NEW MACHINE"

//REPLACE MACHINE
4187 = "REPLACE MACHINE"

//REMOVE\nLIKE
4188 = "REMOVE\nLIKE"

//EXPAND
4189 = "EXPAND"

//DELETE
4190 = "DELETE"

//REPORT \"{0}\"
4191 = "REPORT \"{0}\""

//Please select the way in which this content has violated the ModIO Terms of Service or the Platform Guidelines
4192 = "Please select the way in which this content has violated Mod IO's Terms of Service or the Platform Guidelines"

//REASON FOR REPORTING:
4193 = "REASON FOR REPORTING:"

//Rude or Offensive content
4194 = "Rude or Offensive content"

//Contains sensitive or personal information
4195 = "Contains sensitive or personal information"

//Game crashes / Game freezes
4196 = "Game crashes / Game freezes"

//Invokes a bug
4197 = "Invokes a bug"

//SUBMIT REPORT
4198 = "SUBMIT REPORT"

//BY
4199 = "BY"

//MORE OPTIONS
4200 = "MORE OPTIONS"

//CAPTURE THUMBNAIL
4201 = "CAPTURE THUMBNAIL"

//COLLAPSE
4202 = "COLLAPSE"

//Can't access the workshop because this user does not have a PSN account.
4203 = "Can't access the workshop because this user does not have a PSN account."

//REMOVE '{0}'?
4204 = "REMOVE '{0}'?"

//Do you want to remove\n'{0}'\nfrom your collection?
4205 = "Do you want to remove\n'{0}'\nfrom your collection?"

//MISC
4206 = "MISC"

//INPUT A MACHINE NAME...
4207 = "INPUT A MACHINE NAME..."

//Submitted by:
4208 = "Submitted by:"

//Release Date:
4209 = "Release Date:"

//Last Updated:
4210 = "Last Updated:"

//Popularity:
4211 = "Popularity:"

//{0} of {1} Machines
4212 = "{0} of {1} Machines"

//Rating:
4213 = "Rating:"

//{0} based on {1} ratings
4214 = "{0} based on {1} ratings"

//Subscribers:
4215 = "Subscribers:"

//Size:
4216 = "Size:"

//Tags:
4217 = "Tags"

//Version History
4218 = "Version History"

//None Recorded
4219 = "None Recorded"

//RECENT
4220 = "RECENT"

//POPULARITY
4221 = "POPULARITY"

//DOWNLOADS
4222 = "DOWNLOADS"

//SUBSCRIBERS
4223 = "SUBSCRIBERS"

//MOST DOWNLOADED
4224 = "MOST DOWNLOADED"

//EXTRA BLOCK OPTIONS
4225 = "EXTRA BLOCK OPTIONS"

//SUBSCRIBE
4226 = "SUBSCRIBE"

//SUBSCRIBED
4227 = "SUBSCRIBED"

//SHADOW TYPE
4228 = "SHADOW TYPE"

//SOFT
4229 = "SOFT"

//HARD
4230 = "HARD"

//TAGS AND INFO
4231 = "TAGS AND INFO"

//& REPLACE MACHINE
4232 = "& REPLACE MACHINE"

//MACHINE CENTER
4233 = "MACHINE CENTER"

//CENTER OF BOUNDS
4234 = "CENTER OF BOUNDS"

//AVERAGE
4235 = "AVERAGE"

//REPLACE
4236 = "REPLACE"

//( PRESS SPACE )
4237 = "( PRESS SPACE )"

//WORKSHOP UPLOADS
4238 = "WORKSHOP UPLOADS"

//WORKSHOP ITEMS
4239 = "WORKSHOP ITEMS"

//BROWSE
4240 = "BROWSE"

//WORKSHOP
4241 = "WORKSHOP"

//MODS FOUND
4242 = "MODS FOUND"

//ALL TYPES
4243 = "ALL TYPES"

//Machines
4244 = "Machines"

//Levels
4245 = "Levels"

//SR LATCH
4246 = "SR LATCH"

//D LATCH
4247 = "D LATCH"

//COUNTER
4248 = "COUNTER"

//INCREMENT
4249 = "INCREMENT"

//BIT (D)
4250 = "BIT (D)"

//SET
4251 = "SET"

//SUBSCRIBED ITEMS
4252 = "SUBSCRIBED ITEMS"

//RANDOM
4253 = "RANDOM"

//Coffin Crank
4254 = "Coffin Crank"

//Dragon Ribcage
4255 = "Dragon Ribcage"

//Mine Cart
4256 = "Mine Cart"

//Gold Nugget
4257 = "Gold Nugget"

// Cone
4258 = "Cone"

// Textured Cone
4259 = "Textured Cone"

// Monk Crystal
4260 = "Monk Crystal"

// Monk Idol Statue
4261 = "Monk Idol Statue"

// Sandbox Mountain
4262 = "Sandbox Mountain"

// Floating Crystal
4263 = "Floating Crystal"

// LARGE
4264 = "LARGE"

// VARIANT 1
4265 = "VARIANT 1"

// VARIANT 2
4266 = "VARIANT 2"

// VARIANT 3
4267 = "VARIANT 3"

// VARIANT 4
4268 = "VARIANT 4"

// VARIANT 5
4269 = "VARIANT 5"

// VARIANT 6
4270 = "VARIANT 6"

// Game Preview
4271 = "GAME PREVIEW"

//Please note that this title is pre-release software.\nSome game and platform features might not work correctly and on rare occasions\nyou may experience a crash.
4272 = "Please note that this title is pre-release software.\nSome game and platform features might not work correctly and on rare occasions\nyou may experience a crash."

//To report bugs and send feedback please contact support@spiderlinggames.co.uk
4273 = "To report bugs and send feedback please contact support@spiderlinggames.co.uk"

// STEAM
4274 = "STEAM"

// PLAYFAB
4275 = "PLAYFAB"

// ONLINE
4276 = "ONLINE"

// USE STEAM CONNECTION
4278 = "USE STEAM CONNECTION"

// USE PLAYFAB CONNECTION
4279 = "USE PLAYFAB CONNECTION"

// ONLINE CONNECTION
4280 = "ONLINE CONNECTION"

// LAN
4281 = "LAN"

// ZONE 55
4282 = "ZONE 55"

// UI Blur
4283 = "UI EFFECTS"

// HOT AIR BALLOON
4284 = "HOT AIR BALLOON"

// HOT AIR\nBALLOON
4285 = "HOT AIR\nBALLOON"

// RISE
4286 = "RISE"

// DROP
4287 = "DROP"

// IGNITES ON BREAK
4288 = "IGNITES ON BREAK"

// UI FX
4289 = "UI FX"

// DO YOU WANT TO\nCLEAR YOUR CURRENT\nMACHINE?
4290 = "DO YOU WANT TO\nCLEAR YOUR CURRENT\nMACHINE?"

// USE [R]
4291 = "USE"

// BEFORE PLACING A\nBLOCK TO ROTATE IT
4292 = "BEFORE PLACING A\nBLOCK TO ROTATE IT"

// TO SHOOT
4393 = "TO SHOOT"

// OVER A PISTON
4394 = "OVER A PISTON"

//PLACE A\nPISTON
4395 = "PLACE A\nPISTON"

// [RIGHT CLICK] TO ROTATE
4396 = "TO ROTATE"

// CLICK TO RESET CAMERA
4397 = "CLICK TO RESET CAMERA"

// CLICK TO UNDO
4398 = "CLICK TO UNDO"

// CLICK TO REDO
4399 = "CLICK TO REDO"

// TOGGLES
4400 = "TOGGLES"

// (OR PRESS
4401 = "OR PRESS"

// )
4402 = " "

// FLIP BLOCKS
4403 = "FLIP BLOCKS"

// / OTHER MOVING BLOCKS
4404 = "/ OTHER MOVING BLOCKS"

// MOVE THE SLIDER\nTO CHANGE\nTHE SPEED
4405 = "MOVE THE SLIDER\nTO CHANGE\nTHE SPEED"

// HOVER THE CURRENT\nKEY AND PRESS ANY\nKEY TO REPLACE IT
4406 = "HOVER THE CURRENT\nKEY AND PRESS ANY\nKEY TO REPLACE IT"

// SELECT THE\nPISTON
4407 = "SELECT THE\nPISTON"

// SELECT THE\nKEYMAPPER TOOL
4408 = "SELECT THE\nKEYMAPPER TOOL"

// ADD A\nPISTON
4409 = "ADD A\nPISTON"

// TO MOVE YOUR\nMACHINE
4410 = "TO MOVE YOUR\nMACHINE"

// ALLOW MESH DEFORMATION
4411 = "ALLOW MESH DEFORMATION"

// RISE
4412 = "RISE"

// DROP
4413 = "DROP"

// AUTO DEFAULT\nPRESSURE
4414 = "AUTO DEFAULT\nPRESSURE"

// WOODLAND CARAVAN
4415 = "WOODLAND CARAVAN"

// MERCHANDISE
4416 = "MERCHANDISE"